Try to add build
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26
.github/workflows/buildozer.yml
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.github/workflows/buildozer.yml
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---
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name: Build
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on: [push, pull_request]
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jobs:
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# Build job. Builds app for Android with Buildozer
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build-android:
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name: Build for Android
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runs-on: ubuntu-latest
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steps:
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- name: Checkout
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uses: actions/checkout@v3
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- name: Build with Buildozer
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uses: actions/gh-buildozer-action@v1
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id: buildozer
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with:
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workdir: hello_world
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buildozer_version: stable
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- name: Upload artifacts
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uses: actions/upload-artifact@v3
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with:
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name: package
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path: ${{ steps.buildozer.outputs.filename }}
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1
.gitignore
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1
.gitignore
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app/
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app/
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kivy/
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kivy/
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*/.buildozer/
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452
hello_world/buildozer.spec
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452
hello_world/buildozer.spec
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[app]
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# (str) Title of your application
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title = Hello World
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# (str) Package name
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package.name = helloworld
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# (str) Package domain (needed for android/ios packaging)
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package.domain = ch.l3d
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# (str) Source code where the main.py live
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source.dir = .
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# (list) Source files to include (let empty to include all the files)
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source.include_exts = py,png,jpg,kv,atlas
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# (list) List of inclusions using pattern matching
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#source.include_patterns = assets/*,images/*.png
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# (list) Source files to exclude (let empty to not exclude anything)
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#source.exclude_exts = spec
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# (list) List of directory to exclude (let empty to not exclude anything)
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#source.exclude_dirs = tests, bin, venv
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# (list) List of exclusions using pattern matching
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# Do not prefix with './'
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#source.exclude_patterns = license,images/*/*.jpg
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# (str) Application versioning (method 1)
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version = 0.1
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# (str) Application versioning (method 2)
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# version.regex = __version__ = ['"](.*)['"]
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# version.filename = %(source.dir)s/main.py
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# (list) Application requirements
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# comma separated e.g. requirements = sqlite3,kivy
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requirements = python3,kivy
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# (str) Custom source folders for requirements
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# Sets custom source for any requirements with recipes
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# requirements.source.kivy = ../../kivy
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# (str) Presplash of the application
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#presplash.filename = %(source.dir)s/data/presplash.png
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# (str) Icon of the application
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#icon.filename = %(source.dir)s/data/icon.png
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# (list) Supported orientations
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# Valid options are: landscape, portrait, portrait-reverse or landscape-reverse
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orientation = portrait
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# (list) List of service to declare
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#services = NAME:ENTRYPOINT_TO_PY,NAME2:ENTRYPOINT2_TO_PY
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#
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# OSX Specific
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#
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#
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# author = © Copyright Info
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# change the major version of python used by the app
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osx.python_version = 3
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# Kivy version to use
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osx.kivy_version = 1.9.1
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#
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# Android specific
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#
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# (bool) Indicate if the application should be fullscreen or not
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fullscreen = 0
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# (string) Presplash background color (for android toolchain)
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# Supported formats are: #RRGGBB #AARRGGBB or one of the following names:
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# red, blue, green, black, white, gray, cyan, magenta, yellow, lightgray,
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# darkgray, grey, lightgrey, darkgrey, aqua, fuchsia, lime, maroon, navy,
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# olive, purple, silver, teal.
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#android.presplash_color = #FFFFFF
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# (string) Presplash animation using Lottie format.
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# see https://lottiefiles.com/ for examples and https://airbnb.design/lottie/
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# for general documentation.
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# Lottie files can be created using various tools, like Adobe After Effect or Synfig.
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#android.presplash_lottie = "path/to/lottie/file.json"
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# (str) Adaptive icon of the application (used if Android API level is 26+ at runtime)
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#icon.adaptive_foreground.filename = %(source.dir)s/data/icon_fg.png
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#icon.adaptive_background.filename = %(source.dir)s/data/icon_bg.png
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# (list) Permissions
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# (See https://python-for-android.readthedocs.io/en/latest/buildoptions/#build-options-1 for all the supported syntaxes and properties)
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#android.permissions = android.permission.INTERNET, (name=android.permission.WRITE_EXTERNAL_STORAGE;maxSdkVersion=18)
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# (list) features (adds uses-feature -tags to manifest)
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#android.features = android.hardware.usb.host
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# (int) Target Android API, should be as high as possible.
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#android.api = 31
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# (int) Minimum API your APK / AAB will support.
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#android.minapi = 21
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# (int) Android SDK version to use
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#android.sdk = 20
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# (str) Android NDK version to use
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#android.ndk = 23b
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# (int) Android NDK API to use. This is the minimum API your app will support, it should usually match android.minapi.
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#android.ndk_api = 21
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# (bool) Use --private data storage (True) or --dir public storage (False)
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#android.private_storage = True
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# (str) Android NDK directory (if empty, it will be automatically downloaded.)
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#android.ndk_path =
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# (str) Android SDK directory (if empty, it will be automatically downloaded.)
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#android.sdk_path =
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# (str) ANT directory (if empty, it will be automatically downloaded.)
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#android.ant_path =
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# (bool) If True, then skip trying to update the Android sdk
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# This can be useful to avoid excess Internet downloads or save time
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# when an update is due and you just want to test/build your package
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# android.skip_update = False
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# (bool) If True, then automatically accept SDK license
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# agreements. This is intended for automation only. If set to False,
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# the default, you will be shown the license when first running
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# buildozer.
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# android.accept_sdk_license = False
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# (str) Android entry point, default is ok for Kivy-based app
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#android.entrypoint = org.kivy.android.PythonActivity
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# (str) Full name including package path of the Java class that implements Android Activity
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# use that parameter together with android.entrypoint to set custom Java class instead of PythonActivity
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#android.activity_class_name = org.kivy.android.PythonActivity
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# (str) Extra xml to write directly inside the <manifest> element of AndroidManifest.xml
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# use that parameter to provide a filename from where to load your custom XML code
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#android.extra_manifest_xml = ./src/android/extra_manifest.xml
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# (str) Extra xml to write directly inside the <manifest><application> tag of AndroidManifest.xml
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# use that parameter to provide a filename from where to load your custom XML arguments:
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#android.extra_manifest_application_arguments = ./src/android/extra_manifest_application_arguments.xml
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# (str) Full name including package path of the Java class that implements Python Service
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# use that parameter to set custom Java class which extends PythonService
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#android.service_class_name = org.kivy.android.PythonService
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# (str) Android app theme, default is ok for Kivy-based app
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# android.apptheme = "@android:style/Theme.NoTitleBar"
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# (list) Pattern to whitelist for the whole project
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#android.whitelist =
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# (str) Path to a custom whitelist file
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#android.whitelist_src =
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# (str) Path to a custom blacklist file
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#android.blacklist_src =
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# (list) List of Java .jar files to add to the libs so that pyjnius can access
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# their classes. Don't add jars that you do not need, since extra jars can slow
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# down the build process. Allows wildcards matching, for example:
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# OUYA-ODK/libs/*.jar
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#android.add_jars = foo.jar,bar.jar,path/to/more/*.jar
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# (list) List of Java files to add to the android project (can be java or a
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# directory containing the files)
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#android.add_src =
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# (list) Android AAR archives to add
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#android.add_aars =
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# (list) Put these files or directories in the apk assets directory.
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# Either form may be used, and assets need not be in 'source.include_exts'.
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# 1) android.add_assets = source_asset_relative_path
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# 2) android.add_assets = source_asset_path:destination_asset_relative_path
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#android.add_assets =
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# (list) Put these files or directories in the apk res directory.
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# The option may be used in three ways, the value may contain one or zero ':'
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# Some examples:
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# 1) A file to add to resources, legal resource names contain ['a-z','0-9','_']
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# android.add_resources = my_icons/all-inclusive.png:drawable/all_inclusive.png
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# 2) A directory, here 'legal_icons' must contain resources of one kind
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# android.add_resources = legal_icons:drawable
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# 3) A directory, here 'legal_resources' must contain one or more directories,
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# each of a resource kind: drawable, xml, etc...
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# android.add_resources = legal_resources
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#android.add_resources =
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# (list) Gradle dependencies to add
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#android.gradle_dependencies =
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# (bool) Enable AndroidX support. Enable when 'android.gradle_dependencies'
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# contains an 'androidx' package, or any package from Kotlin source.
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# android.enable_androidx requires android.api >= 28
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#android.enable_androidx = True
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# (list) add java compile options
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# this can for example be necessary when importing certain java libraries using the 'android.gradle_dependencies' option
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# see https://developer.android.com/studio/write/java8-support for further information
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# android.add_compile_options = "sourceCompatibility = 1.8", "targetCompatibility = 1.8"
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# (list) Gradle repositories to add {can be necessary for some android.gradle_dependencies}
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# please enclose in double quotes
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# e.g. android.gradle_repositories = "maven { url 'https://kotlin.bintray.com/ktor' }"
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#android.add_gradle_repositories =
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# (list) packaging options to add
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# see https://google.github.io/android-gradle-dsl/current/com.android.build.gradle.internal.dsl.PackagingOptions.html
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# can be necessary to solve conflicts in gradle_dependencies
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# please enclose in double quotes
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# e.g. android.add_packaging_options = "exclude 'META-INF/common.kotlin_module'", "exclude 'META-INF/*.kotlin_module'"
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#android.add_packaging_options =
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# (list) Java classes to add as activities to the manifest.
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#android.add_activities = com.example.ExampleActivity
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# (str) OUYA Console category. Should be one of GAME or APP
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# If you leave this blank, OUYA support will not be enabled
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#android.ouya.category = GAME
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# (str) Filename of OUYA Console icon. It must be a 732x412 png image.
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#android.ouya.icon.filename = %(source.dir)s/data/ouya_icon.png
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# (str) XML file to include as an intent filters in <activity> tag
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#android.manifest.intent_filters =
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# (list) Copy these files to src/main/res/xml/ (used for example with intent-filters)
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#android.res_xml = PATH_TO_FILE,
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# (str) launchMode to set for the main activity
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#android.manifest.launch_mode = standard
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# (str) screenOrientation to set for the main activity.
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# Valid values can be found at https://developer.android.com/guide/topics/manifest/activity-element
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#android.manifest.orientation = fullSensor
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# (list) Android additional libraries to copy into libs/armeabi
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#android.add_libs_armeabi = libs/android/*.so
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#android.add_libs_armeabi_v7a = libs/android-v7/*.so
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#android.add_libs_arm64_v8a = libs/android-v8/*.so
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#android.add_libs_x86 = libs/android-x86/*.so
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#android.add_libs_mips = libs/android-mips/*.so
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# (bool) Indicate whether the screen should stay on
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# Don't forget to add the WAKE_LOCK permission if you set this to True
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#android.wakelock = False
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# (list) Android application meta-data to set (key=value format)
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#android.meta_data =
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# (list) Android library project to add (will be added in the
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# project.properties automatically.)
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#android.library_references =
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# (list) Android shared libraries which will be added to AndroidManifest.xml using <uses-library> tag
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#android.uses_library =
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# (str) Android logcat filters to use
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#android.logcat_filters = *:S python:D
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# (bool) Android logcat only display log for activity's pid
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#android.logcat_pid_only = False
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# (str) Android additional adb arguments
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#android.adb_args = -H host.docker.internal
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# (bool) Copy library instead of making a libpymodules.so
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#android.copy_libs = 1
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# (list) The Android archs to build for, choices: armeabi-v7a, arm64-v8a, x86, x86_64
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# In past, was `android.arch` as we weren't supporting builds for multiple archs at the same time.
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android.archs = arm64-v8a, armeabi-v7a
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# (int) overrides automatic versionCode computation (used in build.gradle)
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# this is not the same as app version and should only be edited if you know what you're doing
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# android.numeric_version = 1
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# (bool) enables Android auto backup feature (Android API >=23)
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android.allow_backup = True
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# (str) XML file for custom backup rules (see official auto backup documentation)
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# android.backup_rules =
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# (str) If you need to insert variables into your AndroidManifest.xml file,
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# you can do so with the manifestPlaceholders property.
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# This property takes a map of key-value pairs. (via a string)
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# Usage example : android.manifest_placeholders = [myCustomUrl:\"org.kivy.customurl\"]
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# android.manifest_placeholders = [:]
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# (bool) Skip byte compile for .py files
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# android.no-byte-compile-python = False
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# (str) The format used to package the app for release mode (aab or apk or aar).
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# android.release_artifact = aab
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# (str) The format used to package the app for debug mode (apk or aar).
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# android.debug_artifact = apk
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#
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# Python for android (p4a) specific
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#
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# (str) python-for-android URL to use for checkout
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#p4a.url =
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# (str) python-for-android fork to use in case if p4a.url is not specified, defaults to upstream (kivy)
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#p4a.fork = kivy
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# (str) python-for-android branch to use, defaults to master
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#p4a.branch = master
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||||||
|
# (str) python-for-android specific commit to use, defaults to HEAD, must be within p4a.branch
|
||||||
|
#p4a.commit = HEAD
|
||||||
|
|
||||||
|
# (str) python-for-android git clone directory (if empty, it will be automatically cloned from github)
|
||||||
|
#p4a.source_dir =
|
||||||
|
|
||||||
|
# (str) The directory in which python-for-android should look for your own build recipes (if any)
|
||||||
|
#p4a.local_recipes =
|
||||||
|
|
||||||
|
# (str) Filename to the hook for p4a
|
||||||
|
#p4a.hook =
|
||||||
|
|
||||||
|
# (str) Bootstrap to use for android builds
|
||||||
|
# p4a.bootstrap = sdl2
|
||||||
|
|
||||||
|
# (int) port number to specify an explicit --port= p4a argument (eg for bootstrap flask)
|
||||||
|
#p4a.port =
|
||||||
|
|
||||||
|
# Control passing the --use-setup-py vs --ignore-setup-py to p4a
|
||||||
|
# "in the future" --use-setup-py is going to be the default behaviour in p4a, right now it is not
|
||||||
|
# Setting this to false will pass --ignore-setup-py, true will pass --use-setup-py
|
||||||
|
# NOTE: this is general setuptools integration, having pyproject.toml is enough, no need to generate
|
||||||
|
# setup.py if you're using Poetry, but you need to add "toml" to source.include_exts.
|
||||||
|
#p4a.setup_py = false
|
||||||
|
|
||||||
|
# (str) extra command line arguments to pass when invoking pythonforandroid.toolchain
|
||||||
|
#p4a.extra_args =
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
#
|
||||||
|
# iOS specific
|
||||||
|
#
|
||||||
|
|
||||||
|
# (str) Path to a custom kivy-ios folder
|
||||||
|
#ios.kivy_ios_dir = ../kivy-ios
|
||||||
|
# Alternately, specify the URL and branch of a git checkout:
|
||||||
|
ios.kivy_ios_url = https://github.com/kivy/kivy-ios
|
||||||
|
ios.kivy_ios_branch = master
|
||||||
|
|
||||||
|
# Another platform dependency: ios-deploy
|
||||||
|
# Uncomment to use a custom checkout
|
||||||
|
#ios.ios_deploy_dir = ../ios_deploy
|
||||||
|
# Or specify URL and branch
|
||||||
|
ios.ios_deploy_url = https://github.com/phonegap/ios-deploy
|
||||||
|
ios.ios_deploy_branch = 1.10.0
|
||||||
|
|
||||||
|
# (bool) Whether or not to sign the code
|
||||||
|
ios.codesign.allowed = false
|
||||||
|
|
||||||
|
# (str) Name of the certificate to use for signing the debug version
|
||||||
|
# Get a list of available identities: buildozer ios list_identities
|
||||||
|
#ios.codesign.debug = "iPhone Developer: <lastname> <firstname> (<hexstring>)"
|
||||||
|
|
||||||
|
# (str) The development team to use for signing the debug version
|
||||||
|
#ios.codesign.development_team.debug = <hexstring>
|
||||||
|
|
||||||
|
# (str) Name of the certificate to use for signing the release version
|
||||||
|
#ios.codesign.release = %(ios.codesign.debug)s
|
||||||
|
|
||||||
|
# (str) The development team to use for signing the release version
|
||||||
|
#ios.codesign.development_team.release = <hexstring>
|
||||||
|
|
||||||
|
# (str) URL pointing to .ipa file to be installed
|
||||||
|
# This option should be defined along with `display_image_url` and `full_size_image_url` options.
|
||||||
|
#ios.manifest.app_url =
|
||||||
|
|
||||||
|
# (str) URL pointing to an icon (57x57px) to be displayed during download
|
||||||
|
# This option should be defined along with `app_url` and `full_size_image_url` options.
|
||||||
|
#ios.manifest.display_image_url =
|
||||||
|
|
||||||
|
# (str) URL pointing to a large icon (512x512px) to be used by iTunes
|
||||||
|
# This option should be defined along with `app_url` and `display_image_url` options.
|
||||||
|
#ios.manifest.full_size_image_url =
|
||||||
|
|
||||||
|
|
||||||
|
[buildozer]
|
||||||
|
|
||||||
|
# (int) Log level (0 = error only, 1 = info, 2 = debug (with command output))
|
||||||
|
log_level = 2
|
||||||
|
|
||||||
|
# (int) Display warning if buildozer is run as root (0 = False, 1 = True)
|
||||||
|
warn_on_root = 1
|
||||||
|
|
||||||
|
# (str) Path to build artifact storage, absolute or relative to spec file
|
||||||
|
# build_dir = ./.buildozer
|
||||||
|
|
||||||
|
# (str) Path to build output (i.e. .apk, .aab, .ipa) storage
|
||||||
|
# bin_dir = ./bin
|
||||||
|
|
||||||
|
# -----------------------------------------------------------------------------
|
||||||
|
# List as sections
|
||||||
|
#
|
||||||
|
# You can define all the "list" as [section:key].
|
||||||
|
# Each line will be considered as a option to the list.
|
||||||
|
# Let's take [app] / source.exclude_patterns.
|
||||||
|
# Instead of doing:
|
||||||
|
#
|
||||||
|
#[app]
|
||||||
|
#source.exclude_patterns = license,data/audio/*.wav,data/images/original/*
|
||||||
|
#
|
||||||
|
# This can be translated into:
|
||||||
|
#
|
||||||
|
#[app:source.exclude_patterns]
|
||||||
|
#license
|
||||||
|
#data/audio/*.wav
|
||||||
|
#data/images/original/*
|
||||||
|
#
|
||||||
|
|
||||||
|
|
||||||
|
# -----------------------------------------------------------------------------
|
||||||
|
# Profiles
|
||||||
|
#
|
||||||
|
# You can extend section / key with a profile
|
||||||
|
# For example, you want to deploy a demo version of your application without
|
||||||
|
# HD content. You could first change the title to add "(demo)" in the name
|
||||||
|
# and extend the excluded directories to remove the HD content.
|
||||||
|
#
|
||||||
|
#[app@demo]
|
||||||
|
#title = My Application (demo)
|
||||||
|
#
|
||||||
|
#[app:source.exclude_patterns@demo]
|
||||||
|
#images/hd/*
|
||||||
|
#
|
||||||
|
# Then, invoke the command line with the "demo" profile:
|
||||||
|
#
|
||||||
|
#buildozer --profile demo android debug
|
Loading…
Reference in a new issue