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community.general/plugins/callback/say.py
patchback[bot] b6e822aad2
[PR #5760/9e3a729d backport][stable-5] Improve callback docs (#5783)
Improve callback docs (#5760)

* Improve callback docs.

* Apply suggestions from code review

Co-authored-by: Alexei Znamensky <103110+russoz@users.noreply.github.com>

* Update plugins/callback/logentries.py

Co-authored-by: Alexei Znamensky <103110+russoz@users.noreply.github.com>

* More improvements.

Co-authored-by: Alexei Znamensky <103110+russoz@users.noreply.github.com>

Co-authored-by: Alexei Znamensky <103110+russoz@users.noreply.github.com>
(cherry picked from commit 9e3a729da9)

Co-authored-by: Felix Fontein <felix@fontein.de>
2023-01-07 11:45:09 +00:00

119 lines
4.1 KiB
Python

# -*- coding: utf-8 -*-
# Copyright (c) 2012, Michael DeHaan, <michael.dehaan@gmail.com>
# Copyright (c) 2017 Ansible Project
# GNU General Public License v3.0+ (see LICENSES/GPL-3.0-or-later.txt or https://www.gnu.org/licenses/gpl-3.0.txt)
# SPDX-License-Identifier: GPL-3.0-or-later
# Make coding more python3-ish
from __future__ import (absolute_import, division, print_function)
__metaclass__ = type
DOCUMENTATION = '''
author: Unknown (!UNKNOWN)
name: say
type: notification
requirements:
- whitelisting in configuration
- the C(/usr/bin/say) command line program (standard on macOS) or C(espeak) command line program
short_description: notify using software speech synthesizer
description:
- This plugin will use the C(say) or C(espeak) program to "speak" about play events.
notes:
- In Ansible 2.8, this callback has been renamed from C(osx_say) into M(community.general.say).
'''
import platform
import subprocess
import os
from ansible.module_utils.common.process import get_bin_path
from ansible.plugins.callback import CallbackBase
class CallbackModule(CallbackBase):
"""
makes Ansible much more exciting.
"""
CALLBACK_VERSION = 2.0
CALLBACK_TYPE = 'notification'
CALLBACK_NAME = 'community.general.say'
CALLBACK_NEEDS_WHITELIST = True
def __init__(self):
super(CallbackModule, self).__init__()
self.FAILED_VOICE = None
self.REGULAR_VOICE = None
self.HAPPY_VOICE = None
self.LASER_VOICE = None
try:
self.synthesizer = get_bin_path('say')
if platform.system() != 'Darwin':
# 'say' binary available, it might be GNUstep tool which doesn't support 'voice' parameter
self._display.warning("'say' executable found but system is '%s': ignoring voice parameter" % platform.system())
else:
self.FAILED_VOICE = 'Zarvox'
self.REGULAR_VOICE = 'Trinoids'
self.HAPPY_VOICE = 'Cellos'
self.LASER_VOICE = 'Princess'
except ValueError:
try:
self.synthesizer = get_bin_path('espeak')
self.FAILED_VOICE = 'klatt'
self.HAPPY_VOICE = 'f5'
self.LASER_VOICE = 'whisper'
except ValueError:
self.synthesizer = None
# plugin disable itself if say is not present
# ansible will not call any callback if disabled is set to True
if not self.synthesizer:
self.disabled = True
self._display.warning("Unable to find either 'say' or 'espeak' executable, plugin %s disabled" % os.path.basename(__file__))
def say(self, msg, voice):
cmd = [self.synthesizer, msg]
if voice:
cmd.extend(('-v', voice))
subprocess.call(cmd)
def runner_on_failed(self, host, res, ignore_errors=False):
self.say("Failure on host %s" % host, self.FAILED_VOICE)
def runner_on_ok(self, host, res):
self.say("pew", self.LASER_VOICE)
def runner_on_skipped(self, host, item=None):
self.say("pew", self.LASER_VOICE)
def runner_on_unreachable(self, host, res):
self.say("Failure on host %s" % host, self.FAILED_VOICE)
def runner_on_async_ok(self, host, res, jid):
self.say("pew", self.LASER_VOICE)
def runner_on_async_failed(self, host, res, jid):
self.say("Failure on host %s" % host, self.FAILED_VOICE)
def playbook_on_start(self):
self.say("Running Playbook", self.REGULAR_VOICE)
def playbook_on_notify(self, host, handler):
self.say("pew", self.LASER_VOICE)
def playbook_on_task_start(self, name, is_conditional):
if not is_conditional:
self.say("Starting task: %s" % name, self.REGULAR_VOICE)
else:
self.say("Notifying task: %s" % name, self.REGULAR_VOICE)
def playbook_on_setup(self):
self.say("Gathering facts", self.REGULAR_VOICE)
def playbook_on_play_start(self, name):
self.say("Starting play: %s" % name, self.HAPPY_VOICE)
def playbook_on_stats(self, stats):
self.say("Play complete", self.HAPPY_VOICE)