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community.general/lib/ansible/plugins/callback/dense.py
Brian Coca 81fd67c10f fixed issue with default callback inheritance (#30427)
* fixed issue with default callback inheritance

 - callbacks need to document same options as callbacks they inherit from to get them configured
 - since default is also used by many 3rd party callbacks for inheritance, making the code 'tolerate' the missing docs
   and fallback to using the direct constant to configure it's options.
2017-09-15 11:14:47 -07:00

498 lines
17 KiB
Python

# (c) 2016, Dag Wieers <dag@wieers.com>
# (c) 2017 Ansible Project
# GNU General Public License v3.0+ (see COPYING or https://www.gnu.org/licenses/gpl-3.0.txt)
from __future__ import (absolute_import, division, print_function)
__metaclass__ = type
DOCUMENTATION = '''
callback: dense
type: stdout
short_description: minimal stdout output
extends_documentation_fragment:
- default_callback
description:
- When in verbose mode it will act the same as the default callback
version_added: "2.3"
requirements:
- set as stdout in configuation
'''
from collections import MutableMapping, MutableSequence
HAS_OD = False
try:
from collections import OrderedDict
HAS_OD = True
except ImportError:
pass
from ansible.module_utils.six import binary_type, text_type
from ansible.plugins.callback.default import CallbackModule as CallbackModule_default
from ansible.utils.color import colorize, hostcolor
try:
from __main__ import display
except ImportError:
from ansible.utils.display import Display
display = Display()
import sys
# Design goals:
#
# + On screen there should only be relevant stuff
# - How far are we ? (during run, last line)
# - What issues occurred
# - What changes occurred
# - Diff output (in diff-mode)
#
# + If verbosity increases, act as default output
# So that users can easily switch to default for troubleshooting
#
# + Rewrite the output during processing
# - We use the cursor to indicate where in the task we are.
# Output after the prompt is the output of the previous task.
# - If we would clear the line at the start of a task, there would often
# be no information at all, so we leave it until it gets updated
#
# + Use the same color-conventions of Ansible
#
# + Ensure the verbose output (-v) is also dense.
# Remove information that is not essential (eg. timestamps, status)
# TODO:
#
# + Properly test for terminal capabilities, and fall back to default
# + Modify Ansible mechanism so we don't need to use sys.stdout directly
# + Find an elegant solution for progress bar line wrapping
# FIXME: Importing constants as C simply does not work, beats me :-/
# from ansible import constants as C
class C:
COLOR_HIGHLIGHT = 'white'
COLOR_VERBOSE = 'blue'
COLOR_WARN = 'bright purple'
COLOR_ERROR = 'red'
COLOR_DEBUG = 'dark gray'
COLOR_DEPRECATE = 'purple'
COLOR_SKIP = 'cyan'
COLOR_UNREACHABLE = 'bright red'
COLOR_OK = 'green'
COLOR_CHANGED = 'yellow'
# Taken from Dstat
class vt100:
black = '\033[0;30m'
darkred = '\033[0;31m'
darkgreen = '\033[0;32m'
darkyellow = '\033[0;33m'
darkblue = '\033[0;34m'
darkmagenta = '\033[0;35m'
darkcyan = '\033[0;36m'
gray = '\033[0;37m'
darkgray = '\033[1;30m'
red = '\033[1;31m'
green = '\033[1;32m'
yellow = '\033[1;33m'
blue = '\033[1;34m'
magenta = '\033[1;35m'
cyan = '\033[1;36m'
white = '\033[1;37m'
blackbg = '\033[40m'
redbg = '\033[41m'
greenbg = '\033[42m'
yellowbg = '\033[43m'
bluebg = '\033[44m'
magentabg = '\033[45m'
cyanbg = '\033[46m'
whitebg = '\033[47m'
reset = '\033[0;0m'
bold = '\033[1m'
reverse = '\033[2m'
underline = '\033[4m'
clear = '\033[2J'
# clearline = '\033[K'
clearline = '\033[2K'
save = '\033[s'
restore = '\033[u'
save_all = '\0337'
restore_all = '\0338'
linewrap = '\033[7h'
nolinewrap = '\033[7l'
up = '\033[1A'
down = '\033[1B'
right = '\033[1C'
left = '\033[1D'
colors = dict(
ok=vt100.darkgreen,
changed=vt100.darkyellow,
skipped=vt100.darkcyan,
ignored=vt100.cyanbg + vt100.red,
failed=vt100.darkred,
unreachable=vt100.red,
)
states = ('skipped', 'ok', 'changed', 'failed', 'unreachable')
class CallbackModule_dense(CallbackModule_default):
'''
This is the dense callback interface, where screen estate is still valued.
'''
CALLBACK_VERSION = 2.0
CALLBACK_TYPE = 'stdout'
CALLBACK_NAME = 'dense'
def __init__(self):
# From CallbackModule
self._display = display
if HAS_OD:
self.disabled = False
self.super_ref = super(CallbackModule, self)
self.super_ref.__init__()
# Attributes to remove from results for more density
self.removed_attributes = (
# 'changed',
'delta',
# 'diff',
'end',
'failed',
'failed_when_result',
'invocation',
'start',
'stdout_lines',
)
# Initiate data structures
self.hosts = OrderedDict()
self.keep = False
self.shown_title = False
self.count = dict(play=0, handler=0, task=0)
self.type = 'foo'
# Start immediately on the first line
sys.stdout.write(vt100.reset + vt100.save + vt100.clearline)
sys.stdout.flush()
else:
display.warning("The 'dense' callback plugin requires OrderedDict which is not available in this version of python, disabling.")
self.disabled = True
def __del__(self):
sys.stdout.write(vt100.restore + vt100.reset + '\n' + vt100.save + vt100.clearline)
def _add_host(self, result, status):
name = result._host.get_name()
# Add a new status in case a failed task is ignored
if status == 'failed' and result._task.ignore_errors:
status = 'ignored'
# Check if we have to update an existing state (when looping over items)
if name not in self.hosts:
self.hosts[name] = dict(state=status)
elif states.index(self.hosts[name]['state']) < states.index(status):
self.hosts[name]['state'] = status
# Store delegated hostname, if needed
delegated_vars = result._result.get('_ansible_delegated_vars', None)
if delegated_vars:
self.hosts[name]['delegate'] = delegated_vars['ansible_host']
# Print progress bar
self._display_progress(result)
# # Ensure that tasks with changes/failures stay on-screen, and during diff-mode
# if status in ['changed', 'failed', 'unreachable'] or (result.get('_diff_mode', False) and result._resultget('diff', False)):
# Ensure that tasks with changes/failures stay on-screen
if status in ['changed', 'failed', 'unreachable']:
self.keep = True
if self._display.verbosity == 1:
# Print task title, if needed
self._display_task_banner()
self._display_results(result, status)
def _clean_results(self, result):
# Remove non-essential atributes
for attr in self.removed_attributes:
if attr in result:
del(result[attr])
# Remove empty attributes (list, dict, str)
for attr in result.copy():
if isinstance(result[attr], (MutableSequence, MutableMapping, binary_type, text_type)):
if not result[attr]:
del(result[attr])
def _handle_exceptions(self, result):
if 'exception' in result:
# Remove the exception from the result so it's not shown every time
del result['exception']
if self._display.verbosity == 1:
return "An exception occurred during task execution. To see the full traceback, use -vvv."
def _display_progress(self, result=None):
# Always rewrite the complete line
sys.stdout.write(vt100.restore + vt100.reset + vt100.clearline + vt100.nolinewrap + vt100.underline)
sys.stdout.write('%s %d:' % (self.type, self.count[self.type]))
sys.stdout.write(vt100.reset)
sys.stdout.flush()
# Print out each host in its own status-color
for name in self.hosts:
sys.stdout.write(' ')
if self.hosts[name].get('delegate', None):
sys.stdout.write(self.hosts[name]['delegate'] + '>')
sys.stdout.write(colors[self.hosts[name]['state']] + name + vt100.reset)
sys.stdout.flush()
# if result._result.get('diff', False):
# sys.stdout.write('\n' + vt100.linewrap)
sys.stdout.write(vt100.linewrap)
# self.keep = True
def _display_task_banner(self):
if not self.shown_title:
self.shown_title = True
sys.stdout.write(vt100.restore + vt100.reset + vt100.clearline + vt100.underline)
sys.stdout.write('%s %d: %s' % (self.type, self.count[self.type], self.task.get_name().strip()))
sys.stdout.write(vt100.restore + vt100.reset + '\n' + vt100.save + vt100.clearline)
sys.stdout.flush()
else:
sys.stdout.write(vt100.restore + vt100.reset + vt100.clearline)
self.keep = False
def _display_results(self, result, status):
# Leave the previous task on screen (as it has changes/errors)
if self._display.verbosity == 0 and self.keep:
sys.stdout.write(vt100.restore + vt100.reset + '\n' + vt100.save + vt100.clearline)
else:
sys.stdout.write(vt100.restore + vt100.reset + vt100.clearline)
self.keep = False
self._clean_results(result._result)
dump = ''
if result._task.action == 'include':
return
elif status == 'ok':
return
elif status == 'ignored':
dump = self._handle_exceptions(result._result)
elif status == 'failed':
dump = self._handle_exceptions(result._result)
elif status == 'unreachable':
dump = result._result['msg']
if not dump:
dump = self._dump_results(result._result)
if result._task.loop and 'results' in result._result:
self._process_items(result)
else:
sys.stdout.write(colors[status] + status + ': ')
delegated_vars = result._result.get('_ansible_delegated_vars', None)
if delegated_vars:
sys.stdout.write(vt100.reset + result._host.get_name() + '>' + colors[status] + delegated_vars['ansible_host'])
else:
sys.stdout.write(result._host.get_name())
sys.stdout.write(': ' + dump + '\n')
sys.stdout.write(vt100.reset + vt100.save + vt100.clearline)
sys.stdout.flush()
if status == 'changed':
self._handle_warnings(result._result)
def v2_playbook_on_play_start(self, play):
# Leave the previous task on screen (as it has changes/errors)
if self._display.verbosity == 0 and self.keep:
sys.stdout.write(vt100.restore + vt100.reset + '\n' + vt100.save + vt100.clearline + vt100.bold)
else:
sys.stdout.write(vt100.restore + vt100.reset + vt100.clearline + vt100.bold)
# Reset at the start of each play
self.keep = False
self.count.update(dict(handler=0, task=0))
self.count['play'] += 1
self.play = play
# Write the next play on screen IN UPPERCASE, and make it permanent
name = play.get_name().strip()
if not name:
name = 'unnamed'
sys.stdout.write('PLAY %d: %s' % (self.count['play'], name.upper()))
sys.stdout.write(vt100.restore + vt100.reset + '\n' + vt100.save + vt100.clearline)
sys.stdout.flush()
def v2_playbook_on_task_start(self, task, is_conditional):
# Leave the previous task on screen (as it has changes/errors)
if self._display.verbosity == 0 and self.keep:
sys.stdout.write(vt100.restore + vt100.reset + '\n' + vt100.save + vt100.clearline + vt100.underline)
else:
# Do not clear line, since we want to retain the previous output
sys.stdout.write(vt100.restore + vt100.reset + vt100.underline)
# Reset at the start of each task
self.keep = False
self.shown_title = False
self.hosts = OrderedDict()
self.task = task
self.type = 'task'
# Enumerate task if not setup (task names are too long for dense output)
if task.get_name() != 'setup':
self.count['task'] += 1
# Write the next task on screen (behind the prompt is the previous output)
sys.stdout.write('%s %d.' % (self.type, self.count[self.type]))
sys.stdout.write(vt100.reset)
sys.stdout.flush()
def v2_playbook_on_handler_task_start(self, task):
# Leave the previous task on screen (as it has changes/errors)
if self._display.verbosity == 0 and self.keep:
sys.stdout.write(vt100.restore + vt100.reset + '\n' + vt100.save + vt100.clearline + vt100.underline)
else:
sys.stdout.write(vt100.restore + vt100.reset + vt100.clearline + vt100.underline)
# Reset at the start of each handler
self.keep = False
self.shown_title = False
self.hosts = OrderedDict()
self.task = task
self.type = 'handler'
# Enumerate handler if not setup (handler names may be too long for dense output)
if task.get_name() != 'setup':
self.count[self.type] += 1
# Write the next task on screen (behind the prompt is the previous output)
sys.stdout.write('%s %d.' % (self.type, self.count[self.type]))
sys.stdout.write(vt100.reset)
sys.stdout.flush()
def v2_playbook_on_cleanup_task_start(self, task):
# TBD
sys.stdout.write('cleanup.')
sys.stdout.flush()
def v2_runner_on_failed(self, result, ignore_errors=False):
self._add_host(result, 'failed')
def v2_runner_on_ok(self, result):
if result._result.get('changed', False):
self._add_host(result, 'changed')
else:
self._add_host(result, 'ok')
def v2_runner_on_skipped(self, result):
self._add_host(result, 'skipped')
def v2_runner_on_unreachable(self, result):
self._add_host(result, 'unreachable')
def v2_runner_on_include(self, included_file):
pass
def v2_runner_on_file_diff(self, result, diff):
sys.stdout.write(vt100.bold)
self.super_ref.v2_runner_on_file_diff(result, diff)
sys.stdout.write(vt100.reset)
def v2_on_file_diff(self, result):
sys.stdout.write(vt100.bold)
self.super_ref.v2_on_file_diff(result)
sys.stdout.write(vt100.reset)
# Old definition in v2.0
def v2_playbook_item_on_ok(self, result):
self.v2_runner_item_on_ok(result)
def v2_runner_item_on_ok(self, result):
if result._result.get('changed', False):
self._add_host(result, 'changed')
else:
self._add_host(result, 'ok')
# Old definition in v2.0
def v2_playbook_item_on_failed(self, result):
self.v2_runner_item_on_failed(result)
def v2_runner_item_on_failed(self, result):
self._add_host(result, 'failed')
# Old definition in v2.0
def v2_playbook_item_on_skipped(self, result):
self.v2_runner_item_on_skipped(result)
def v2_runner_item_on_skipped(self, result):
self._add_host(result, 'skipped')
def v2_playbook_on_no_hosts_remaining(self):
if self._display.verbosity == 0 and self.keep:
sys.stdout.write(vt100.restore + vt100.reset + '\n' + vt100.save + vt100.clearline)
else:
sys.stdout.write(vt100.restore + vt100.reset + vt100.clearline)
self.keep = False
sys.stdout.write(vt100.white + vt100.redbg + 'NO MORE HOSTS LEFT')
sys.stdout.write(vt100.restore + vt100.reset + '\n' + vt100.save + vt100.clearline)
sys.stdout.flush()
def v2_playbook_on_include(self, included_file):
pass
def v2_playbook_on_stats(self, stats):
if self._display.verbosity == 0 and self.keep:
sys.stdout.write(vt100.restore + vt100.reset + '\n' + vt100.save + vt100.clearline)
else:
sys.stdout.write(vt100.restore + vt100.reset + vt100.clearline)
# In normal mode screen output should be sufficient, summary is redundant
if self._display.verbosity == 0:
return
sys.stdout.write(vt100.bold + vt100.underline)
sys.stdout.write('SUMMARY')
sys.stdout.write(vt100.restore + vt100.reset + '\n' + vt100.save + vt100.clearline)
sys.stdout.flush()
hosts = sorted(stats.processed.keys())
for h in hosts:
t = stats.summarize(h)
self._display.display(u"%s : %s %s %s %s" % (
hostcolor(h, t),
colorize(u'ok', t['ok'], C.COLOR_OK),
colorize(u'changed', t['changed'], C.COLOR_CHANGED),
colorize(u'unreachable', t['unreachable'], C.COLOR_UNREACHABLE),
colorize(u'failed', t['failures'], C.COLOR_ERROR)),
screen_only=True
)
# When using -vv or higher, simply do the default action
if display.verbosity >= 2 or not HAS_OD:
CallbackModule = CallbackModule_default
else:
CallbackModule = CallbackModule_dense