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community.general/bin/ansible-connection
Peter Sprygada 69575e25d0 shuts down persistent connections at end of play run (#32825)
This change will now track any created persistent connection and shut it
down at the end of the play run.  This change also includes an update to
properly honor the reset_connection meta handler.
2017-11-22 15:30:06 +00:00

325 lines
10 KiB
Python
Executable file

#!/usr/bin/env python
# Copyright: (c) 2017, Ansible Project
# GNU General Public License v3.0+ (see COPYING or https://www.gnu.org/licenses/gpl-3.0.txt)
from __future__ import (absolute_import, division, print_function)
__metaclass__ = type
__requires__ = ['ansible']
try:
import pkg_resources
except Exception:
pass
import fcntl
import os
import shlex
import signal
import socket
import sys
import time
import traceback
import errno
import json
from ansible import constants as C
from ansible.module_utils._text import to_bytes, to_native, to_text
from ansible.module_utils.six import PY3
from ansible.module_utils.six.moves import cPickle
from ansible.module_utils.connection import Connection, ConnectionError, send_data, recv_data
from ansible.module_utils.service import fork_process
from ansible.playbook.play_context import PlayContext
from ansible.plugins.loader import connection_loader
from ansible.utils.path import unfrackpath, makedirs_safe
from ansible.utils.display import Display
from ansible.utils.jsonrpc import JsonRpcServer
class ConnectionProcess(object):
'''
The connection process wraps around a Connection object that manages
the connection to a remote device that persists over the playbook
'''
def __init__(self, fd, play_context, socket_path, original_path):
self.play_context = play_context
self.socket_path = socket_path
self.original_path = original_path
self.fd = fd
self.exception = None
self.srv = JsonRpcServer()
self.sock = None
self.connection = None
def start(self):
try:
messages = list()
result = {}
messages.append('control socket path is %s' % self.socket_path)
# If this is a relative path (~ gets expanded later) then plug the
# key's path on to the directory we originally came from, so we can
# find it now that our cwd is /
if self.play_context.private_key_file and self.play_context.private_key_file[0] not in '~/':
self.play_context.private_key_file = os.path.join(self.original_path, self.play_context.private_key_file)
self.connection = connection_loader.get(self.play_context.connection, self.play_context, '/dev/null')
self.connection.set_options()
self.connection._connect()
self.connection._socket_path = self.socket_path
self.srv.register(self.connection)
messages.append('connection to remote device started successfully')
self.sock = socket.socket(socket.AF_UNIX, socket.SOCK_STREAM)
self.sock.bind(self.socket_path)
self.sock.listen(1)
messages.append('local domain socket listeners started successfully')
except Exception as exc:
result['error'] = to_text(exc)
result['exception'] = traceback.format_exc()
finally:
result['messages'] = messages
self.fd.write(json.dumps(result))
self.fd.close()
def run(self):
try:
while self.connection.connected:
signal.signal(signal.SIGALRM, self.connect_timeout)
signal.signal(signal.SIGTERM, self.handler)
signal.alarm(C.PERSISTENT_CONNECT_TIMEOUT)
self.exception = None
(s, addr) = self.sock.accept()
signal.alarm(0)
signal.signal(signal.SIGALRM, self.command_timeout)
while True:
data = recv_data(s)
if not data:
break
signal.alarm(self.connection._play_context.timeout)
resp = self.srv.handle_request(data)
signal.alarm(0)
send_data(s, to_bytes(resp))
s.close()
except Exception as e:
# socket.accept() will raise EINTR if the socket.close() is called
if hasattr(e, 'errno'):
if e.errno != errno.EINTR:
self.exception = traceback.format_exc()
else:
self.exception = traceback.format_exc()
finally:
# when done, close the connection properly and cleanup
# the socket file so it can be recreated
self.shutdown()
def connect_timeout(self, signum, frame):
display.display('persistent connection idle timeout triggered, timeout value is %s secs' % C.PERSISTENT_CONNECT_TIMEOUT, log_only=True)
self.shutdown()
def command_timeout(self, signum, frame):
display.display('command timeout triggered, timeout value is %s secs' % self.play_context.timeout, log_only=True)
self.shutdown()
def handler(self, signum, frame):
display.display('signal handler called with signal %s' % signum, log_only=True)
self.shutdown()
def shutdown(self):
""" Shuts down the local domain socket
"""
if os.path.exists(self.socket_path):
try:
if self.sock:
self.sock.close()
if self.connection:
self.connection.close()
except:
pass
finally:
if os.path.exists(self.socket_path):
os.remove(self.socket_path)
setattr(self.connection, '_socket_path', None)
setattr(self.connection, '_connected', False)
display.display('shutdown complete', log_only=True)
def do_EXEC(self, data):
cmd = data.split(b'EXEC: ')[1]
return self.connection.exec_command(cmd)
def do_PUT(self, data):
(op, src, dst) = shlex.split(to_native(data))
return self.connection.fetch_file(src, dst)
def do_FETCH(self, data):
(op, src, dst) = shlex.split(to_native(data))
return self.connection.put_file(src, dst)
def do_CONTEXT(self, data):
pc_data = data.split(b'CONTEXT: ', 1)[1]
if PY3:
pc_data = cPickle.loads(pc_data, encoding='bytes')
else:
pc_data = cPickle.loads(pc_data)
pc = PlayContext()
pc.deserialize(pc_data)
try:
self.connection.update_play_context(pc)
except AttributeError:
pass
return (0, 'ok', '')
def do_RUN(self, data):
timeout = self.play_context.timeout
while bool(timeout):
if os.path.exists(self.socket_path):
break
time.sleep(1)
timeout -= 1
socket_bytes = to_bytes(self.socket_path, errors='surrogate_or_strict')
return 0, b'\n#SOCKET_PATH#: %s\n' % socket_bytes, ''
def communicate(sock, data):
send_data(sock, data)
rc = int(recv_data(sock), 10)
stdout = recv_data(sock)
stderr = recv_data(sock)
return (rc, stdout, stderr)
def main():
""" Called to initiate the connect to the remote device
"""
rc = 0
result = {}
messages = list()
socket_path = None
# Need stdin as a byte stream
if PY3:
stdin = sys.stdin.buffer
else:
stdin = sys.stdin
try:
# read the play context data via stdin, which means depickling it
cur_line = stdin.readline()
init_data = b''
while cur_line.strip() != b'#END_INIT#':
if cur_line == b'':
raise Exception("EOF found before init data was complete")
init_data += cur_line
cur_line = stdin.readline()
if PY3:
pc_data = cPickle.loads(init_data, encoding='bytes')
else:
pc_data = cPickle.loads(init_data)
play_context = PlayContext()
play_context.deserialize(pc_data)
except Exception as e:
rc = 1
result.update({
'error': to_text(e),
'exception': traceback.format_exc()
})
if rc == 0:
ssh = connection_loader.get('ssh', class_only=True)
cp = ssh._create_control_path(play_context.remote_addr, play_context.port, play_context.remote_user, play_context.connection)
# create the persistent connection dir if need be and create the paths
# which we will be using later
tmp_path = unfrackpath(C.PERSISTENT_CONTROL_PATH_DIR)
makedirs_safe(tmp_path)
lock_path = unfrackpath("%s/.ansible_pc_lock" % tmp_path)
socket_path = unfrackpath(cp % dict(directory=tmp_path))
# if the socket file doesn't exist, spin up the daemon process
lock_fd = os.open(lock_path, os.O_RDWR | os.O_CREAT, 0o600)
fcntl.lockf(lock_fd, fcntl.LOCK_EX)
if not os.path.exists(socket_path):
messages.append('local domain socket does not exist, starting it')
original_path = os.getcwd()
r, w = os.pipe()
pid = fork_process()
if pid == 0:
try:
os.close(r)
wfd = os.fdopen(w, 'w')
process = ConnectionProcess(wfd, play_context, socket_path, original_path)
process.start()
except Exception:
messages.append(traceback.format_exc())
rc = 1
fcntl.lockf(lock_fd, fcntl.LOCK_UN)
os.close(lock_fd)
if rc == 0:
process.run()
sys.exit(rc)
else:
os.close(w)
rfd = os.fdopen(r, 'r')
data = json.loads(rfd.read())
messages.extend(data.pop('messages'))
result.update(data)
else:
messages.append('found existing local domain socket, using it!')
conn = Connection(socket_path)
pc_data = to_text(init_data)
try:
messages.extend(conn.update_play_context(pc_data))
except Exception as exc:
# Only network_cli has update_play context, so missing this is
# not fatal e.g. netconf
if isinstance(exc, ConnectionError) and getattr(exc, 'code', None) == -32601:
pass
else:
result.update({
'error': to_text(exc),
'exception': traceback.format_exc()
})
result.update({
'messages': messages,
'socket_path': socket_path
})
if 'exception' in result:
rc = 1
sys.stderr.write(json.dumps(result))
else:
rc = 0
sys.stdout.write(json.dumps(result))
sys.exit(rc)
if __name__ == '__main__':
display = Display()
main()