mirror of
https://github.com/ansible-collections/community.general.git
synced 2024-09-14 20:13:21 +02:00
6673673042
adds more logging to handle display being called from plugins. Also rearranges some of the exception handling to better catch exceptions and log to local syslog
345 lines
11 KiB
Python
Executable file
345 lines
11 KiB
Python
Executable file
#!/usr/bin/env python
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# (c) 2016, Ansible, Inc. <support@ansible.com>
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#
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# This file is part of Ansible
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#
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# Ansible is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# Ansible is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with Ansible. If not, see <http://www.gnu.org/licenses/>.
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########################################################
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from __future__ import (absolute_import, division, print_function)
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__metaclass__ = type
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__requires__ = ['ansible']
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try:
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import pkg_resources
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except Exception:
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pass
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import fcntl
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import hashlib
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import os
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import shlex
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import signal
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import socket
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import struct
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import sys
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import time
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import traceback
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import syslog
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import datetime
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from io import BytesIO
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from ansible import constants as C
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from ansible.module_utils._text import to_bytes, to_native
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from ansible.module_utils.six.moves import cPickle, StringIO
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from ansible.playbook.play_context import PlayContext
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from ansible.plugins import connection_loader
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from ansible.utils.path import unfrackpath, makedirs_safe
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from ansible.errors import AnsibleConnectionFailure
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from ansible.utils.display import Display
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def do_fork():
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'''
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Does the required double fork for a daemon process. Based on
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http://code.activestate.com/recipes/66012-fork-a-daemon-process-on-unix/
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'''
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try:
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pid = os.fork()
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if pid > 0:
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return pid
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os.chdir("/")
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os.setsid()
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os.umask(0)
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try:
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pid = os.fork()
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if pid > 0:
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sys.exit(0)
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os.close(sys.stdin.fileno())
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os.close(sys.stdout.fileno())
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os.close(sys.stderr.fileno())
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return pid
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except OSError as e:
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sys.exit(1)
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except OSError as e:
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sys.exit(1)
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def send_data(s, data):
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packed_len = struct.pack('!Q',len(data))
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return s.sendall(packed_len + data)
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def recv_data(s):
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header_len = 8 # size of a packed unsigned long long
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data = b""
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while len(data) < header_len:
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d = s.recv(header_len - len(data))
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if not d:
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return None
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data += d
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data_len = struct.unpack('!Q',data[:header_len])[0]
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data = data[header_len:]
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while len(data) < data_len:
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d = s.recv(data_len - len(data))
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if not d:
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return None
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data += d
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return data
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def log(msg, host=None, **kwargs):
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if host:
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msg = '<%s> %s' % (host, msg)
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facility = getattr(syslog, C.DEFAULT_SYSLOG_FACILITY, syslog.LOG_USER)
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syslog.openlog('ansible-connection', 0, facility)
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syslog.syslog(syslog.LOG_INFO, str(msg))
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class Server():
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def __init__(self, path, play_context):
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self.path = path
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self.play_context = play_context
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self._start_time = datetime.datetime.now()
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self.conn = connection_loader.get(play_context.connection, play_context, sys.stdin)
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rc, out, err = self.conn._connect()
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if rc != 0:
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raise AnsibleConnectionFailure(err)
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self.socket = socket.socket(socket.AF_UNIX, socket.SOCK_STREAM)
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self.socket.bind(path)
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self.socket.listen(1)
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signal.signal(signal.SIGALRM, self.alarm_handler)
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def dispatch(self, obj, name, *args, **kwargs):
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meth = getattr(obj, name, None)
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if meth:
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return meth(*args, **kwargs)
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def log(self, msg):
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log(msg, host=self.play_context.remote_addr)
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def alarm_handler(self, signum, frame):
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'''
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Alarm handler
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'''
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# FIXME: this should also set internal flags for other
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# areas of code to check, so they can terminate
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# earlier than the socket going back to the accept
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# call and failing there.
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#
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# hooks the connection plugin to handle any cleanup
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self.dispatch(self.conn, 'alarm_handler', signum, frame)
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self.socket.close()
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def run(self):
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try:
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while True:
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# set the alarm, if we don't get an accept before it
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# goes off we exit (via an exception caused by the socket
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# getting closed while waiting on accept())
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# FIXME: is this the best way to exit? as noted above in the
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# handler we should probably be setting a flag to check
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# here and in other parts of the code
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signal.alarm(C.PERSISTENT_CONNECT_TIMEOUT)
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try:
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(s, addr) = self.socket.accept()
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# clear the alarm
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# FIXME: potential race condition here between the accept and
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# time to this call.
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signal.alarm(0)
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except:
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break
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while True:
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data = recv_data(s)
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if not data:
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break
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signal.alarm(C.DEFAULT_TIMEOUT)
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rc = 255
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try:
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if data.startswith(b'EXEC: '):
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cmd = data.split(b'EXEC: ')[1]
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(rc, stdout, stderr) = self.conn.exec_command(cmd)
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elif data.startswith(b'PUT: ') or data.startswith(b'FETCH: '):
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(op, src, dst) = shlex.split(to_native(data))
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stdout = stderr = ''
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try:
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if op == 'FETCH:':
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self.conn.fetch_file(src, dst)
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elif op == 'PUT:':
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self.conn.put_file(src, dst)
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rc = 0
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except:
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pass
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elif data.startswith(b'CONTEXT: '):
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pc_data = data.split(b'CONTEXT: ')[1]
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src = StringIO(pc_data)
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pc_data = cPickle.load(src)
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src.close()
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pc = PlayContext()
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pc.deserialize(pc_data)
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self.dispatch(self.conn, 'update_play_context', pc)
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continue
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else:
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stdout = ''
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stderr = 'Invalid action specified'
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except:
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stdout = ''
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stderr = traceback.format_exc()
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signal.alarm(0)
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send_data(s, to_bytes(str(rc)))
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send_data(s, to_bytes(stdout))
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send_data(s, to_bytes(stderr))
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s.close()
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except Exception as e:
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log(traceback.format_exc())
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finally:
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# when done, close the connection properly and cleanup
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# the socket file so it can be recreated
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end_time = datetime.datetime.now()
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delta = end_time - self._start_time
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log('shutting down connection, connection was active for %s secs' % delta, self.play_context.remote_addr)
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try:
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self.conn.close()
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self.socket.close()
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except Exception as e:
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pass
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os.remove(self.path)
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def main():
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try:
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# read the play context data via stdin, which means depickling it
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# FIXME: as noted above, we will probably need to deserialize the
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# connection loader here as well at some point, otherwise this
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# won't find role- or playbook-based connection plugins
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cur_line = sys.stdin.readline()
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init_data = ''
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while cur_line.strip() != '#END_INIT#':
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if cur_line == '':
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raise Exception("EOL found before init data was complete")
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init_data += cur_line
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cur_line = sys.stdin.readline()
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src = BytesIO(to_bytes(init_data))
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pc_data = cPickle.load(src)
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pc = PlayContext()
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pc.deserialize(pc_data)
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except Exception as e:
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# FIXME: better error message/handling/logging
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print("FAIL: %s" % e)
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print(traceback.format_exc())
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sys.exit(1)
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display.verbosity = pc.verbosity
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# here we create a hash to use later when creating the socket file,
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# so we can hide the info about the target host/user/etc.
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m = hashlib.sha256()
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for attr in ('connection', 'remote_addr', 'port', 'remote_user'):
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val = getattr(pc, attr, None)
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if val:
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m.update(to_bytes(val))
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# create the persistent connection dir if need be and create the paths
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# which we will be using later
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tmp_path = unfrackpath("$HOME/.ansible/pc")
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makedirs_safe(tmp_path)
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lk_path = unfrackpath("%s/.ansible_pc_lock" % tmp_path)
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sf_path = unfrackpath("%s/conn-%s" % (tmp_path, m.hexdigest()[0:12]))
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# if the socket file doesn't exist, spin up the daemon process
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lock_fd = os.open(lk_path, os.O_RDWR|os.O_CREAT, 0o600)
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fcntl.lockf(lock_fd, fcntl.LOCK_EX)
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if not os.path.exists(sf_path):
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pid = do_fork()
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if pid == 0:
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try:
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server = Server(sf_path, pc)
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except AnsibleConnectionFailure as exc:
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log(str(exc), pc.remote_addr)
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except Exception as exc:
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log(traceback.format_exc(), pc.remote_addr)
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fcntl.lockf(lock_fd, fcntl.LOCK_UN)
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os.close(lock_fd)
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server.run()
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sys.exit(0)
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fcntl.lockf(lock_fd, fcntl.LOCK_UN)
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os.close(lock_fd)
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# now connect to the daemon process
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# FIXME: if the socket file existed but the daemonized process was killed,
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# the connection will timeout here. Need to make this more resilient.
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rc = 0
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while rc == 0:
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data = sys.stdin.readline()
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if data == '':
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break
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if data.strip() == '':
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continue
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sf = socket.socket(socket.AF_UNIX, socket.SOCK_STREAM)
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attempts = 1
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while True:
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try:
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sf.connect(sf_path)
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break
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except socket.error:
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# FIXME: better error handling/logging/message here
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time.sleep(C.PERSISTENT_CONNECT_INTERVAL)
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attempts += 1
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if attempts > C.PERSISTENT_CONNECT_RETRIES:
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sys.stderr.write('failed to connect to the listener socket, '
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'connection timeout. See syslog for more details')
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sys.exit(255)
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# send the play_context back into the connection so the connection
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# can handle any privilege escalation activities
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pc_data = 'CONTEXT: %s' % src.getvalue()
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send_data(sf, to_bytes(pc_data))
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src.close()
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send_data(sf, to_bytes(data.strip()))
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rc = int(recv_data(sf), 10)
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stdout = recv_data(sf)
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stderr = recv_data(sf)
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sys.stdout.write(to_native(stdout))
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sys.stderr.write(to_native(stderr))
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sf.close()
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break
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sys.exit(rc)
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if __name__ == '__main__':
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display = Display()
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display.display = log
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main()
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