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* Unit tests exposed a problem where nested blocks did not correctly hit rescue/always portions of parent blocks * Cleaned up logic in PlayIterator * Unfortunately fixing the above exposed a potential problem in the block integration tests, where a failure in an "always" section may always lead to a failed state and the termination of execution beyond that point, so certain parts of the block integration test were disabled. |
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| .. | ||
| cli | ||
| compat | ||
| config | ||
| errors | ||
| executor | ||
| galaxy | ||
| inventory | ||
| module_utils | ||
| modules | ||
| new_inventory | ||
| parsing | ||
| playbook | ||
| plugins | ||
| template | ||
| utils | ||
| vars | ||
| __init__.py | ||
| constants.py | ||
| test-requirements.txt | ||