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community.general/plugins/callbacks/hipchat.py
2014-03-11 18:36:32 -05:00

204 lines
6.7 KiB
Python

# (C) 2014, Matt Martz <matt@sivel.net>
# This file is part of Ansible
#
# Ansible is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# Ansible is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with Ansible. If not, see <http://www.gnu.org/licenses/>.
import os
import urllib
import urllib2
from ansible import utils
try:
import prettytable
HAS_PRETTYTABLE = True
except ImportError:
HAS_PRETTYTABLE = False
class CallbackModule(object):
"""This is an example ansible callback plugin that sends status
updates to a HipChat channel during playbook execution.
This plugin makes use of the following environment variables:
HIPCHAT_TOKEN (required): HipChat API token
HIPCHAT_ROOM (optional): HipChat room to post in. Default: ansible
HIPCHAT_FROM (optional): Name to post as. Default: ansible
Requires:
prettytable
"""
def __init__(self):
if not HAS_PRETTYTABLE:
self.disabled = True
utils.warning('The `prettytable` python module is not installed. '
'Disabling the HipChat callback plugin.')
self.msg_uri = 'https://api.hipchat.com/v1/rooms/message'
self.token = os.getenv('HIPCHAT_TOKEN')
self.room = os.getenv('HIPCHAT_ROOM', 'ansible')
self.from_name = os.getenv('HIPCHAT_FROM', 'ansible')
if self.token is None:
self.disabled = True
utils.warning('HipChat token could not be loaded. The HipChat '
'token can be provided using the `HIPCHAT_TOKEN` '
'environment variable.')
self.printed_playbook = False
self.playbook_name = None
def send_msg(self, msg, msg_format='text', color='yellow', notify=False):
"""Method for sending a message to HipChat"""
params = {}
params['room_id'] = self.room
params['from'] = self.from_name[:15] # max length is 15
params['message'] = msg
params['message_format'] = msg_format
params['color'] = color
params['notify'] = int(notify)
url = ('%s?auth_token=%s' % (self.msg_uri, self.token))
try:
response = urllib2.urlopen(url, urllib.urlencode(params))
return response.read()
except:
utils.warning('Could not submit message to hipchat')
def on_any(self, *args, **kwargs):
pass
def runner_on_failed(self, host, res, ignore_errors=False):
pass
def runner_on_ok(self, host, res):
pass
def runner_on_error(self, host, msg):
pass
def runner_on_skipped(self, host, item=None):
pass
def runner_on_unreachable(self, host, res):
pass
def runner_on_no_hosts(self):
pass
def runner_on_async_poll(self, host, res, jid, clock):
pass
def runner_on_async_ok(self, host, res, jid):
pass
def runner_on_async_failed(self, host, res, jid):
pass
def playbook_on_start(self):
pass
def playbook_on_notify(self, host, handler):
pass
def playbook_on_no_hosts_matched(self):
pass
def playbook_on_no_hosts_remaining(self):
pass
def playbook_on_task_start(self, name, is_conditional):
pass
def playbook_on_vars_prompt(self, varname, private=True, prompt=None,
encrypt=None, confirm=False, salt_size=None,
salt=None, default=None):
pass
def playbook_on_setup(self):
pass
def playbook_on_import_for_host(self, host, imported_file):
pass
def playbook_on_not_import_for_host(self, host, missing_file):
pass
def playbook_on_play_start(self, pattern):
"""Display Playbook and play start messages"""
# This block sends information about a playbook when it starts
# The playbook object is not immediately available at
# playbook_on_start so we grab it via the play
#
# Displays info about playbook being started by a person on an
# inventory, as well as Tags, Skip Tags and Limits
if not self.printed_playbook:
self.playbook_name, _ = os.path.splitext(
os.path.basename(self.play.playbook.filename))
host_list = self.play.playbook.inventory.host_list
inventory = os.path.basename(os.path.realpath(host_list))
self.send_msg("%s: Playbook initiated by %s against %s" %
(self.playbook_name,
self.play.playbook.remote_user,
inventory), notify=True)
self.printed_playbook = True
subset = self.play.playbook.inventory._subset
skip_tags = self.play.playbook.skip_tags
self.send_msg("%s:\nTags: %s\nSkip Tags: %s\nLimit: %s" %
(self.playbook_name,
', '.join(self.play.playbook.only_tags),
', '.join(skip_tags) if skip_tags else None,
', '.join(subset) if subset else subset))
# This is where we actually say we are starting a play
self.send_msg("%s: Starting play: %s" %
(self.playbook_name, pattern))
def playbook_on_stats(self, stats):
"""Display info about playbook statistics"""
hosts = sorted(stats.processed.keys())
t = prettytable.PrettyTable(['Host', 'Ok', 'Changed', 'Unreachable',
'Failures'])
failures = False
unreachable = False
for h in hosts:
s = stats.summarize(h)
if s['failures'] > 0:
failures = True
if s['unreachable'] > 0:
unreachable = True
t.add_row([h] + [s[k] for k in ['ok', 'changed', 'unreachable',
'failures']])
self.send_msg("%s: Playbook complete" % self.playbook_name,
notify=True)
if failures or unreachable:
color = 'red'
self.send_msg("%s: Failures detected" % self.playbook_name,
color=color, notify=True)
else:
color = 'green'
self.send_msg("/code %s:\n%s" % (self.playbook_name, t), color=color)