1
0
Fork 0
mirror of https://github.com/ansible-collections/community.general.git synced 2024-09-14 20:13:21 +02:00
community.general/bin/ansible-connection
Brian Coca 23b1dbacaf
Config continued (#31024)
* included inventory and callback in new config

allow inventory to be configurable
updated connection options settings
also updated winrm to work with new configs
removed now obsolete set_host_overrides
added notes for future bcoca, current one is just punting, it's future's problem
updated docs per feedback
added remove group/host methods to inv data
moved fact cache from data to constructed
cleaner/better options
fix when vars are added
extended ignore list to config dicts
updated paramiko connection docs
removed options from base that paramiko already handles
left the look option as it is used by other plugin types
resolve delegation
updated cache doc options
fixed test_script
better fragment merge for options
fixed proxy command
restore ini for proxy
normalized options
moved pipelining to class
updates for host_key_checking
restructured mixins

* fix typo
2017-11-16 13:49:57 -05:00

327 lines
10 KiB
Python
Executable file

#!/usr/bin/env python
# Copyright: (c) 2017, Ansible Project
# GNU General Public License v3.0+ (see COPYING or https://www.gnu.org/licenses/gpl-3.0.txt)
from __future__ import (absolute_import, division, print_function)
__metaclass__ = type
__requires__ = ['ansible']
try:
import pkg_resources
except Exception:
pass
import fcntl
import os
import shlex
import signal
import socket
import sys
import time
import traceback
import errno
import json
from ansible import constants as C
from ansible.module_utils._text import to_bytes, to_native, to_text
from ansible.module_utils.six import PY3
from ansible.module_utils.six.moves import cPickle
from ansible.module_utils.connection import Connection, ConnectionError, send_data, recv_data
from ansible.module_utils.service import fork_process
from ansible.playbook.play_context import PlayContext
from ansible.plugins.loader import connection_loader
from ansible.utils.path import unfrackpath, makedirs_safe
from ansible.utils.display import Display
from ansible.utils.jsonrpc import JsonRpcServer
class ConnectionProcess(object):
'''
The connection process wraps around a Connection object that manages
the connection to a remote device that persists over the playbook
'''
def __init__(self, fd, play_context, socket_path, original_path):
self.play_context = play_context
self.socket_path = socket_path
self.original_path = original_path
self.fd = fd
self.exception = None
self.srv = JsonRpcServer()
self.sock = None
def start(self):
try:
messages = list()
result = {}
messages.append('control socket path is %s' % self.socket_path)
# If this is a relative path (~ gets expanded later) then plug the
# key's path on to the directory we originally came from, so we can
# find it now that our cwd is /
if self.play_context.private_key_file and self.play_context.private_key_file[0] not in '~/':
self.play_context.private_key_file = os.path.join(self.original_path, self.play_context.private_key_file)
self.connection = connection_loader.get(self.play_context.connection, self.play_context, '/dev/null')
self.connection.set_options()
self.connection._connect()
self.srv.register(self.connection)
messages.append('connection to remote device started successfully')
self.sock = socket.socket(socket.AF_UNIX, socket.SOCK_STREAM)
self.sock.bind(self.socket_path)
self.sock.listen(1)
messages.append('local domain socket listeners started successfully')
except Exception as exc:
result['error'] = to_text(exc)
result['exception'] = traceback.format_exc()
finally:
result['messages'] = messages
self.fd.write(json.dumps(result))
self.fd.close()
def run(self):
try:
while True:
signal.signal(signal.SIGALRM, self.connect_timeout)
signal.signal(signal.SIGTERM, self.handler)
signal.alarm(C.PERSISTENT_CONNECT_TIMEOUT)
self.exception = None
(s, addr) = self.sock.accept()
signal.alarm(0)
signal.signal(signal.SIGALRM, self.command_timeout)
while True:
data = recv_data(s)
if not data:
break
signal.alarm(self.connection._play_context.timeout)
resp = self.srv.handle_request(data)
signal.alarm(0)
send_data(s, to_bytes(resp))
s.close()
except Exception as e:
# socket.accept() will raise EINTR if the socket.close() is called
if hasattr(e, 'errno'):
if e.errno != errno.EINTR:
self.exception = traceback.format_exc()
else:
self.exception = traceback.format_exc()
finally:
# when done, close the connection properly and cleanup
# the socket file so it can be recreated
self.shutdown()
def connect_timeout(self, signum, frame):
display.display('persistent connection idle timeout triggered, timeout value is %s secs' % C.PERSISTENT_CONNECT_TIMEOUT, log_only=True)
self.shutdown()
def command_timeout(self, signum, frame):
display.display('command timeout triggered, timeout value is %s secs' % self.play_context.timeout, log_only=True)
self.shutdown()
def handler(self, signum, frame):
display.display('signal handler called with signal %s' % signum, log_only=True)
self.shutdown()
def shutdown(self):
""" Shuts down the local domain socket
"""
if not os.path.exists(self.socket_path):
return
try:
if self.sock:
self.sock.close()
if self.connection:
self.connection.close()
except Exception:
pass
finally:
if os.path.exists(self.socket_path):
os.remove(self.socket_path)
setattr(self.connection, '_socket_path', None)
setattr(self.connection, '_connected', False)
display.display('shutdown complete', log_only=True)
def do_EXEC(self, data):
cmd = data.split(b'EXEC: ')[1]
return self.connection.exec_command(cmd)
def do_PUT(self, data):
(op, src, dst) = shlex.split(to_native(data))
return self.connection.fetch_file(src, dst)
def do_FETCH(self, data):
(op, src, dst) = shlex.split(to_native(data))
return self.connection.put_file(src, dst)
def do_CONTEXT(self, data):
pc_data = data.split(b'CONTEXT: ', 1)[1]
if PY3:
pc_data = cPickle.loads(pc_data, encoding='bytes')
else:
pc_data = cPickle.loads(pc_data)
pc = PlayContext()
pc.deserialize(pc_data)
try:
self.connection.update_play_context(pc)
except AttributeError:
pass
return (0, 'ok', '')
def do_RUN(self, data):
timeout = self.play_context.timeout
while bool(timeout):
if os.path.exists(self.socket_path):
break
time.sleep(1)
timeout -= 1
socket_bytes = to_bytes(self.socket_path, errors='surrogate_or_strict')
return 0, b'\n#SOCKET_PATH#: %s\n' % socket_bytes, ''
def communicate(sock, data):
send_data(sock, data)
rc = int(recv_data(sock), 10)
stdout = recv_data(sock)
stderr = recv_data(sock)
return (rc, stdout, stderr)
def main():
""" Called to initiate the connect to the remote device
"""
rc = 0
result = {}
messages = list()
socket_path = None
# Need stdin as a byte stream
if PY3:
stdin = sys.stdin.buffer
else:
stdin = sys.stdin
try:
# read the play context data via stdin, which means depickling it
cur_line = stdin.readline()
init_data = b''
while cur_line.strip() != b'#END_INIT#':
if cur_line == b'':
raise Exception("EOF found before init data was complete")
init_data += cur_line
cur_line = stdin.readline()
if PY3:
pc_data = cPickle.loads(init_data, encoding='bytes')
else:
pc_data = cPickle.loads(init_data)
play_context = PlayContext()
play_context.deserialize(pc_data)
except Exception as e:
rc = 1
result.update({
'error': to_text(e),
'exception': traceback.format_exc()
})
if rc == 0:
ssh = connection_loader.get('ssh', class_only=True)
cp = ssh._create_control_path(play_context.remote_addr, play_context.port, play_context.remote_user, play_context.connection)
# create the persistent connection dir if need be and create the paths
# which we will be using later
tmp_path = unfrackpath(C.PERSISTENT_CONTROL_PATH_DIR)
makedirs_safe(tmp_path)
lock_path = unfrackpath("%s/.ansible_pc_lock" % tmp_path)
socket_path = unfrackpath(cp % dict(directory=tmp_path))
# if the socket file doesn't exist, spin up the daemon process
lock_fd = os.open(lock_path, os.O_RDWR | os.O_CREAT, 0o600)
fcntl.lockf(lock_fd, fcntl.LOCK_EX)
if not os.path.exists(socket_path):
messages.append('local domain socket does not exist, starting it')
original_path = os.getcwd()
r, w = os.pipe()
pid = fork_process()
if pid == 0:
try:
os.close(r)
wfd = os.fdopen(w, 'w')
process = ConnectionProcess(wfd, play_context, socket_path, original_path)
process.start()
except Exception:
messages.append(traceback.format_exc())
rc = 1
fcntl.lockf(lock_fd, fcntl.LOCK_UN)
os.close(lock_fd)
if rc == 0:
process.run()
sys.exit(rc)
else:
os.close(w)
rfd = os.fdopen(r, 'r')
data = json.loads(rfd.read())
messages.extend(data.pop('messages'))
result.update(data)
else:
messages.append('found existing local domain socket, using it!')
conn = Connection(socket_path)
pc_data = to_text(init_data)
try:
messages.extend(conn.update_play_context(pc_data))
except Exception as exc:
# Only network_cli has update_play context, so missing this is
# not fatal e.g. netconf
if isinstance(exc, ConnectionError) and getattr(exc, 'code', None) == -32601:
pass
else:
result.update({
'error': to_text(exc),
'exception': traceback.format_exc()
})
result.update({
'messages': messages,
'socket_path': socket_path
})
if 'exception' in result:
rc = 1
sys.stderr.write(json.dumps(result))
else:
rc = 0
sys.stdout.write(json.dumps(result))
sys.exit(rc)
if __name__ == '__main__':
display = Display()
main()