mirror of
https://github.com/ansible-collections/community.general.git
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325 lines
13 KiB
Python
325 lines
13 KiB
Python
# (c) 2012-2014, Michael DeHaan <michael.dehaan@gmail.com>
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#
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# This file is part of Ansible
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#
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# Ansible is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# Ansible is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with Ansible. If not, see <http://www.gnu.org/licenses/>.
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# Make coding more python3-ish
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from __future__ import (absolute_import, division, print_function)
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__metaclass__ = type
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import multiprocessing
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import os
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import tempfile
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from ansible import constants as C
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from ansible.errors import AnsibleError
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from ansible.executor.play_iterator import PlayIterator
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from ansible.executor.process.result import ResultProcess
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from ansible.executor.stats import AggregateStats
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from ansible.playbook.block import Block
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from ansible.playbook.play_context import PlayContext
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from ansible.plugins import callback_loader, strategy_loader, module_loader
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from ansible.template import Templar
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from ansible.vars.hostvars import HostVars
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from ansible.plugins.callback import CallbackBase
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from ansible.utils.unicode import to_unicode
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from ansible.compat.six import string_types
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try:
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from __main__ import display
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except ImportError:
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from ansible.utils.display import Display
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display = Display()
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__all__ = ['TaskQueueManager']
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class TaskQueueManager:
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'''
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This class handles the multiprocessing requirements of Ansible by
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creating a pool of worker forks, a result handler fork, and a
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manager object with shared datastructures/queues for coordinating
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work between all processes.
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The queue manager is responsible for loading the play strategy plugin,
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which dispatches the Play's tasks to hosts.
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'''
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def __init__(self, inventory, variable_manager, loader, options, passwords, stdout_callback=None, run_additional_callbacks=True, run_tree=False):
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self._inventory = inventory
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self._variable_manager = variable_manager
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self._loader = loader
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self._options = options
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self._stats = AggregateStats()
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self.passwords = passwords
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self._stdout_callback = stdout_callback
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self._run_additional_callbacks = run_additional_callbacks
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self._run_tree = run_tree
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self._callbacks_loaded = False
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self._callback_plugins = []
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self._start_at_done = False
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self._result_prc = None
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# make sure the module path (if specified) is parsed and
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# added to the module_loader object
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if options.module_path is not None:
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for path in options.module_path.split(os.pathsep):
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module_loader.add_directory(path)
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# a special flag to help us exit cleanly
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self._terminated = False
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# this dictionary is used to keep track of notified handlers
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self._notified_handlers = dict()
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# dictionaries to keep track of failed/unreachable hosts
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self._failed_hosts = dict()
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self._unreachable_hosts = dict()
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self._final_q = multiprocessing.Queue()
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# A temporary file (opened pre-fork) used by connection
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# plugins for inter-process locking.
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self._connection_lockfile = tempfile.TemporaryFile()
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def _initialize_processes(self, num):
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self._workers = []
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for i in range(num):
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rslt_q = multiprocessing.Queue()
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self._workers.append([None, rslt_q])
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self._result_prc = ResultProcess(self._final_q, self._workers)
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self._result_prc.start()
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def _initialize_notified_handlers(self, handlers):
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'''
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Clears and initializes the shared notified handlers dict with entries
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for each handler in the play, which is an empty array that will contain
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inventory hostnames for those hosts triggering the handler.
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'''
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# Zero the dictionary first by removing any entries there.
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# Proxied dicts don't support iteritems, so we have to use keys()
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for key in self._notified_handlers.keys():
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del self._notified_handlers[key]
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def _process_block(b):
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temp_list = []
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for t in b.block:
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if isinstance(t, Block):
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temp_list.extend(_process_block(t))
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else:
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temp_list.append(t)
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return temp_list
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handler_list = []
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for handler_block in handlers:
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handler_list.extend(_process_block(handler_block))
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# then initialize it with the handler names from the handler list
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for handler in handler_list:
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self._notified_handlers[handler.get_name()] = []
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def load_callbacks(self):
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'''
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Loads all available callbacks, with the exception of those which
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utilize the CALLBACK_TYPE option. When CALLBACK_TYPE is set to 'stdout',
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only one such callback plugin will be loaded.
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'''
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if self._callbacks_loaded:
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return
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stdout_callback_loaded = False
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if self._stdout_callback is None:
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self._stdout_callback = C.DEFAULT_STDOUT_CALLBACK
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if isinstance(self._stdout_callback, CallbackBase):
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stdout_callback_loaded = True
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elif isinstance(self._stdout_callback, string_types):
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if self._stdout_callback not in callback_loader:
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raise AnsibleError("Invalid callback for stdout specified: %s" % self._stdout_callback)
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else:
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self._stdout_callback = callback_loader.get(self._stdout_callback)
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stdout_callback_loaded = True
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else:
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raise AnsibleError("callback must be an instance of CallbackBase or the name of a callback plugin")
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for callback_plugin in callback_loader.all(class_only=True):
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if hasattr(callback_plugin, 'CALLBACK_VERSION') and callback_plugin.CALLBACK_VERSION >= 2.0:
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# we only allow one callback of type 'stdout' to be loaded, so check
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# the name of the current plugin and type to see if we need to skip
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# loading this callback plugin
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callback_type = getattr(callback_plugin, 'CALLBACK_TYPE', None)
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callback_needs_whitelist = getattr(callback_plugin, 'CALLBACK_NEEDS_WHITELIST', False)
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(callback_name, _) = os.path.splitext(os.path.basename(callback_plugin._original_path))
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if callback_type == 'stdout':
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if callback_name != self._stdout_callback or stdout_callback_loaded:
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continue
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stdout_callback_loaded = True
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elif callback_name == 'tree' and self._run_tree:
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pass
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elif not self._run_additional_callbacks or (callback_needs_whitelist and (C.DEFAULT_CALLBACK_WHITELIST is None or callback_name not in C.DEFAULT_CALLBACK_WHITELIST)):
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continue
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self._callback_plugins.append(callback_plugin())
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self._callbacks_loaded = True
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def run(self, play):
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'''
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Iterates over the roles/tasks in a play, using the given (or default)
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strategy for queueing tasks. The default is the linear strategy, which
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operates like classic Ansible by keeping all hosts in lock-step with
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a given task (meaning no hosts move on to the next task until all hosts
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are done with the current task).
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'''
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if not self._callbacks_loaded:
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self.load_callbacks()
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all_vars = self._variable_manager.get_vars(loader=self._loader, play=play)
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templar = Templar(loader=self._loader, variables=all_vars)
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new_play = play.copy()
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new_play.post_validate(templar)
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self.hostvars = HostVars(
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inventory=self._inventory,
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variable_manager=self._variable_manager,
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loader=self._loader,
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)
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# Fork # of forks, # of hosts or serial, whichever is lowest
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contenders = [self._options.forks, play.serial, len(self._inventory.get_hosts(new_play.hosts))]
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contenders = [ v for v in contenders if v is not None and v > 0 ]
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self._initialize_processes(min(contenders))
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play_context = PlayContext(new_play, self._options, self.passwords, self._connection_lockfile.fileno())
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for callback_plugin in self._callback_plugins:
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if hasattr(callback_plugin, 'set_play_context'):
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callback_plugin.set_play_context(play_context)
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self.send_callback('v2_playbook_on_play_start', new_play)
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# initialize the shared dictionary containing the notified handlers
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self._initialize_notified_handlers(new_play.handlers)
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# load the specified strategy (or the default linear one)
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strategy = strategy_loader.get(new_play.strategy, self)
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if strategy is None:
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raise AnsibleError("Invalid play strategy specified: %s" % new_play.strategy, obj=play._ds)
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# build the iterator
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iterator = PlayIterator(
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inventory=self._inventory,
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play=new_play,
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play_context=play_context,
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variable_manager=self._variable_manager,
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all_vars=all_vars,
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start_at_done = self._start_at_done,
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)
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# during initialization, the PlayContext will clear the start_at_task
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# field to signal that a matching task was found, so check that here
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# and remember it so we don't try to skip tasks on future plays
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if getattr(self._options, 'start_at_task', None) is not None and play_context.start_at_task is None:
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self._start_at_done = True
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# and run the play using the strategy and cleanup on way out
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play_return = strategy.run(iterator, play_context)
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self._cleanup_processes()
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return play_return
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def cleanup(self):
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display.debug("RUNNING CLEANUP")
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self.terminate()
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self._final_q.close()
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self._cleanup_processes()
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def _cleanup_processes(self):
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if self._result_prc:
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self._result_prc.terminate()
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for (worker_prc, rslt_q) in self._workers:
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rslt_q.close()
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if worker_prc and worker_prc.is_alive():
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try:
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worker_prc.terminate()
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except AttributeError:
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pass
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def clear_failed_hosts(self):
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self._failed_hosts = dict()
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def get_inventory(self):
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return self._inventory
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def get_variable_manager(self):
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return self._variable_manager
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def get_loader(self):
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return self._loader
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def get_notified_handlers(self):
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return self._notified_handlers
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def get_workers(self):
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return self._workers[:]
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def terminate(self):
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self._terminated = True
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def send_callback(self, method_name, *args, **kwargs):
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for callback_plugin in [self._stdout_callback] + self._callback_plugins:
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# a plugin that set self.disabled to True will not be called
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# see osx_say.py example for such a plugin
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if getattr(callback_plugin, 'disabled', False):
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continue
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# try to find v2 method, fallback to v1 method, ignore callback if no method found
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methods = []
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for possible in [method_name, 'v2_on_any']:
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gotit = getattr(callback_plugin, possible, None)
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if gotit is None:
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gotit = getattr(callback_plugin, possible.replace('v2_',''), None)
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if gotit is not None:
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methods.append(gotit)
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for method in methods:
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try:
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# temporary hack, required due to a change in the callback API, so
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# we don't break backwards compatibility with callbacks which were
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# designed to use the original API
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# FIXME: target for removal and revert to the original code here after a year (2017-01-14)
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if method_name == 'v2_playbook_on_start':
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import inspect
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(f_args, f_varargs, f_keywords, f_defaults) = inspect.getargspec(method)
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if 'playbook' in f_args:
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method(*args, **kwargs)
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else:
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method()
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else:
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method(*args, **kwargs)
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except Exception as e:
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#TODO: add config toggle to make this fatal or not?
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display.warning(u"Failure using method (%s) in callback plugin (%s): %s" % (to_unicode(method_name), to_unicode(callback_plugin), to_unicode(e)))
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from traceback import format_tb
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from sys import exc_info
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display.debug('Callback Exception: \n' + ' '.join(format_tb(exc_info()[2])))
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