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Fixing playbook includes in v2 where included paths are relative
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b07ab41994
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2 changed files with 12 additions and 5 deletions
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@ -72,7 +72,7 @@ class Playbook:
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raise AnsibleParserError("playbook entries must be either a valid play or an include statement", obj=entry)
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if 'include' in entry:
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pb = PlaybookInclude.load(entry, variable_manager=variable_manager, loader=self._loader)
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pb = PlaybookInclude.load(entry, basedir=self._basedir, variable_manager=variable_manager, loader=self._loader)
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self._entries.extend(pb._entries)
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else:
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entry_obj = Play.load(entry, variable_manager=variable_manager, loader=self._loader)
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@ -19,6 +19,8 @@
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from __future__ import (absolute_import, division, print_function)
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__metaclass__ = type
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import os
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from ansible.parsing.splitter import split_args, parse_kv
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from ansible.parsing.yaml.objects import AnsibleBaseYAMLObject, AnsibleMapping
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from ansible.playbook.attribute import FieldAttribute
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@ -33,10 +35,10 @@ class PlaybookInclude(Base):
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_vars = FieldAttribute(isa='dict', default=dict())
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@staticmethod
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def load(data, variable_manager=None, loader=None):
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return PlaybookInclude().load_data(ds=data, variable_manager=variable_manager, loader=loader)
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def load(data, basedir, variable_manager=None, loader=None):
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return PlaybookInclude().load_data(ds=data, basedir=basedir, variable_manager=variable_manager, loader=loader)
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def load_data(self, ds, variable_manager=None, loader=None):
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def load_data(self, ds, basedir, variable_manager=None, loader=None):
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'''
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Overrides the base load_data(), as we're actually going to return a new
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Playbook() object rather than a PlaybookInclude object
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@ -51,7 +53,12 @@ class PlaybookInclude(Base):
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# then we use the object to load a Playbook
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pb = Playbook(loader=loader)
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pb._load_playbook_data(file_name=new_obj.include, variable_manager=variable_manager)
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file_name = new_obj.include
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if not os.path.isabs(file_name):
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file_name = os.path.join(basedir, file_name)
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pb._load_playbook_data(file_name=file_name, variable_manager=variable_manager)
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# finally, playbook includes can specify a list of variables, which are simply
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# used to update the vars of each play in the playbook
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