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* Revert "fixes play context connection user (#21776)"
This reverts commit 58ee661437
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fixes #23530
* preserve original in copy
updated comment to clarify wtf is going on here
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1 changed files with 3 additions and 9 deletions
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@ -439,11 +439,9 @@ class PlayContext(Base):
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elif getattr(new_info, 'connection', None) == 'local' and (not remote_addr_local or not inv_hostname_local):
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setattr(new_info, 'connection', C.DEFAULT_TRANSPORT)
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# if the final connection type is local, reset the remote_user value
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# to that of the currently logged in user, to ensure any become settings
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# are obeyed correctly
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# additionally, we need to do this check after final connection has been
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# correctly set above ...
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# if the final connection type is local, reset the remote_user value to that of the currently logged in user
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# this ensures any become settings are obeyed correctly
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# we store original in 'connection_user' for use of network/other modules that fallback to it as login user
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if new_info.connection == 'local':
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new_info.connection_user = new_info.remote_user
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new_info.remote_user = pwd.getpwuid(os.getuid()).pw_name
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@ -607,10 +605,6 @@ class PlayContext(Base):
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if 'become' in prop:
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continue
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# perserves the user var for local connections
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if self.connection == 'local' and 'remote_user' in prop:
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continue
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var_val = getattr(self, prop)
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for var_opt in var_list:
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if var_opt not in variables and var_val is not None:
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