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Move where we add environment and make it conditional on not existing
Also displays a warning now, because users should not be using that variable name as it causes a collision with the internal variable of the same name.
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1 changed files with 14 additions and 1 deletions
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@ -46,6 +46,13 @@ from ansible.utils.vars import combine_vars
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from ansible.vars.hostvars import HostVars
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from ansible.vars.unsafe_proxy import wrap_var
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try:
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from __main__ import display
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display = display
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except ImportError:
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from ansible.utils.display import Display
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display = Display()
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VARIABLE_CACHE = dict()
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HOSTVARS_CACHE = dict()
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@ -320,6 +327,13 @@ class VariableManager:
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all_vars = combine_vars(all_vars, self._extra_vars)
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all_vars = combine_vars(all_vars, magic_variables)
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# special case for the 'environment' magic variable, as someone
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# may have set it as a variable and we don't want to stomp on it
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if task and 'environment' not in all_vars:
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all_vars['environment'] = task.environment
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else:
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display.warning("The variable 'environment' appears to be used already, which is also used internally for environment variables set on the task/block/play. You should use a different variable name to avoid conflicts with this internal variable")
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# if we have a task and we're delegating to another host, figure out the
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# variables for that host now so we don't have to rely on hostvars later
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if task and task.delegate_to is not None and include_delegate_to:
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@ -366,7 +380,6 @@ class VariableManager:
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variables['role_names'] = [r._role_name for r in play.roles]
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if task:
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variables['environment'] = task.environment
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if task._role:
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variables['role_path'] = task._role._role_path
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