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Move where we add environment and make it conditional on not existing

Also displays a warning now, because users should not be using that variable
name as it causes a collision with the internal variable of the same name.
This commit is contained in:
James Cammarata 2015-11-09 16:28:05 -05:00
parent 37ae243587
commit ccbcfcddfc

View file

@ -46,6 +46,13 @@ from ansible.utils.vars import combine_vars
from ansible.vars.hostvars import HostVars
from ansible.vars.unsafe_proxy import wrap_var
try:
from __main__ import display
display = display
except ImportError:
from ansible.utils.display import Display
display = Display()
VARIABLE_CACHE = dict()
HOSTVARS_CACHE = dict()
@ -320,6 +327,13 @@ class VariableManager:
all_vars = combine_vars(all_vars, self._extra_vars)
all_vars = combine_vars(all_vars, magic_variables)
# special case for the 'environment' magic variable, as someone
# may have set it as a variable and we don't want to stomp on it
if task and 'environment' not in all_vars:
all_vars['environment'] = task.environment
else:
display.warning("The variable 'environment' appears to be used already, which is also used internally for environment variables set on the task/block/play. You should use a different variable name to avoid conflicts with this internal variable")
# if we have a task and we're delegating to another host, figure out the
# variables for that host now so we don't have to rely on hostvars later
if task and task.delegate_to is not None and include_delegate_to:
@ -366,7 +380,6 @@ class VariableManager:
variables['role_names'] = [r._role_name for r in play.roles]
if task:
variables['environment'] = task.environment
if task._role:
variables['role_path'] = task._role._role_path