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synced 2024-09-14 20:13:21 +02:00
Reworking the way end of role detection is done
Rather than trying to enumerate tasks or track an ever changing cur_role flag in PlayIterator, this change simply sets a flag on the last block in the list of blocks returned by Role.compile(). The PlayIterator then checks for that flag when the cur_block number is incremented, and marks the role as complete if the given host had any tasks run in that role. Fixes #20224
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d7967aa3a1
commit
cae682607c
4 changed files with 56 additions and 99 deletions
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@ -48,8 +48,6 @@ class HostState:
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self.cur_regular_task = 0
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self.cur_rescue_task = 0
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self.cur_always_task = 0
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self.cur_role = None
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self.cur_role_task = None
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self.cur_dep_chain = None
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self.run_state = PlayIterator.ITERATING_SETUP
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self.fail_state = PlayIterator.FAILED_NONE
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@ -82,12 +80,11 @@ class HostState:
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ret.append(states[i])
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return "|".join(ret)
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return "HOST STATE: block=%d, task=%d, rescue=%d, always=%d, role=%s, run_state=%s, fail_state=%s, pending_setup=%s, tasks child state? (%s), rescue child state? (%s), always child state? (%s), did rescue? %s, did start at task? %s" % (
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return "HOST STATE: block=%d, task=%d, rescue=%d, always=%d, run_state=%s, fail_state=%s, pending_setup=%s, tasks child state? (%s), rescue child state? (%s), always child state? (%s), did rescue? %s, did start at task? %s" % (
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self.cur_block,
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self.cur_regular_task,
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self.cur_rescue_task,
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self.cur_always_task,
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self.cur_role,
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_run_state_to_string(self.run_state),
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_failed_state_to_string(self.fail_state),
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self.pending_setup,
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@ -104,7 +101,7 @@ class HostState:
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for attr in (
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'_blocks', 'cur_block', 'cur_regular_task', 'cur_rescue_task', 'cur_always_task',
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'cur_role', 'run_state', 'fail_state', 'pending_setup', 'cur_dep_chain',
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'run_state', 'fail_state', 'pending_setup', 'cur_dep_chain',
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'tasks_child_state', 'rescue_child_state', 'always_child_state'
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):
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if getattr(self, attr) != getattr(other, attr):
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@ -121,9 +118,6 @@ class HostState:
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new_state.cur_regular_task = self.cur_regular_task
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new_state.cur_rescue_task = self.cur_rescue_task
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new_state.cur_always_task = self.cur_always_task
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new_state.cur_role = self.cur_role
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if self.cur_role_task:
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new_state.cur_role_task = self.cur_role_task[:]
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new_state.run_state = self.run_state
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new_state.fail_state = self.fail_state
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new_state.pending_setup = self.pending_setup
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@ -272,92 +266,6 @@ class PlayIterator:
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old_s = s
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(s, task) = self._get_next_task_from_state(s, host=host, peek=peek)
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def _roles_are_different(ra, rb):
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if ra != rb:
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return True
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else:
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return old_s.cur_dep_chain != task.get_dep_chain()
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def _role_is_child(r):
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parent = task._parent
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while parent:
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if hasattr(parent, '_role') and parent._role == r and isinstance(parent, IncludeRole):
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return True
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parent = parent._parent
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return False
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def _get_cur_task(s, depth=0):
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res = [s.run_state, depth, s.cur_block, -1]
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if s.run_state == self.ITERATING_TASKS:
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if s.tasks_child_state:
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res[-1] = [s.cur_regular_task, _get_cur_task(s.tasks_child_state, depth=depth+1)]
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else:
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res[-1] = s.cur_regular_task
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elif s.run_state == self.ITERATING_RESCUE:
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if s.rescue_child_state:
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res[-1] = [s.cur_rescue_task, _get_cur_task(s.rescue_child_state, depth=depth+1)]
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else:
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res[-1] = s.cur_rescue_task
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elif s.run_state == self.ITERATING_ALWAYS:
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if s.always_child_state:
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res[-1] = [s.cur_always_task, _get_cur_task(s.always_child_state, depth=depth+1)]
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else:
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res[-1] = s.cur_always_task
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return res
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def _do_task_cmp(a, b):
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'''
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Does the heavy lifting for _role_task_cmp() of comparing task state objects
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returned by _get_cur_task() above.
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'''
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res = cmp(a[0], b[0])
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if res == 0:
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res = cmp(a[1], b[1])
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if res == 0:
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res = cmp(a[2], b[2])
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if res == 0:
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# if there were child states, the last value in the list may be
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# a list itself representing the current task position plus a new
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# list representing the child state. So here we normalize that so
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# we can call this method recursively when all else is equal.
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if isinstance(a[3], list):
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a_i, a_il = a[3]
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else:
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a_i = a[3]
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a_il = [-1, -1, -1, -1]
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if isinstance(b[3], list):
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b_i, b_il = b[3]
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else:
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b_i = b[3]
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b_il = [-1, -1, -1, -1]
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res = cmp(a_i, b_i)
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if res == 0:
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res = _do_task_cmp(a_il, b_il)
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return res
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def _role_task_cmp(s):
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'''
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Compares the given state against the stored state from the previous role task.
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'''
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if not s.cur_role_task:
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return 1
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cur_task = _get_cur_task(s)
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return _do_task_cmp(cur_task, s.cur_role_task)
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if task and task._role:
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# if we had a current role, mark that role as completed
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if s.cur_role:
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role_diff = _roles_are_different(task._role, s.cur_role)
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role_child = _role_is_child(s.cur_role)
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tasks_cmp = _role_task_cmp(s)
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host_done = host.name in s.cur_role._had_task_run
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if (role_diff or (not role_diff and tasks_cmp <= 0)) and host_done and not role_child and not peek:
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s.cur_role._completed[host.name] = True
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s.cur_role = task._role
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s.cur_role_task = _get_cur_task(s)
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s.cur_dep_chain = task.get_dep_chain()
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if not peek:
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self._host_states[host.name] = s
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@ -462,7 +370,6 @@ class PlayIterator:
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if isinstance(task, Block) or state.tasks_child_state is not None:
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state.tasks_child_state = HostState(blocks=[task])
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state.tasks_child_state.run_state = self.ITERATING_TASKS
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state.tasks_child_state.cur_role = state.cur_role
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# since we've created the child state, clear the task
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# so we can pick up the child state on the next pass
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task = None
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@ -493,7 +400,6 @@ class PlayIterator:
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if isinstance(task, Block) or state.rescue_child_state is not None:
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state.rescue_child_state = HostState(blocks=[task])
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state.rescue_child_state.run_state = self.ITERATING_TASKS
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state.rescue_child_state.cur_role = state.cur_role
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task = None
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state.cur_rescue_task += 1
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@ -525,12 +431,16 @@ class PlayIterator:
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state.rescue_child_state = None
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state.always_child_state = None
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state.did_rescue = False
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# we're advancing blocks, so if this was an end-of-role block we
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# mark the current role complete
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if block._eor and host.name in block._role._had_task_run:
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block._role._completed[host.name] = True
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else:
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task = block.always[state.cur_always_task]
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if isinstance(task, Block) or state.always_child_state is not None:
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state.always_child_state = HostState(blocks=[task])
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state.always_child_state.run_state = self.ITERATING_TASKS
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state.always_child_state.cur_role = state.cur_role
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task = None
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state.cur_always_task += 1
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@ -53,6 +53,9 @@ class Block(Base, Become, Conditional, Taggable):
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self._use_handlers = use_handlers
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self._implicit = implicit
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# end of role flag
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self._eor = False
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if task_include:
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self._parent = task_include
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elif parent_block:
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@ -182,6 +185,7 @@ class Block(Base, Become, Conditional, Taggable):
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new_me = super(Block, self).copy()
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new_me._play = self._play
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new_me._use_handlers = self._use_handlers
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new_me._eor = self._eor
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if self._dep_chain is not None:
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new_me._dep_chain = self._dep_chain[:]
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@ -214,6 +218,7 @@ class Block(Base, Become, Conditional, Taggable):
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data[attr] = getattr(self, attr)
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data['dep_chain'] = self.get_dep_chain()
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data['eor'] = self._eor
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if self._role is not None:
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data['role'] = self._role.serialize()
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@ -241,6 +246,7 @@ class Block(Base, Become, Conditional, Taggable):
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setattr(self, attr, data.get(attr))
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self._dep_chain = data.get('dep_chain', None)
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self._eor = data.get('eor', False)
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# if there was a serialized role, unpack it too
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role_data = data.get('role')
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@ -408,12 +408,14 @@ class Role(Base, Become, Conditional, Taggable):
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dep_blocks = dep.compile(play=play, dep_chain=new_dep_chain)
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block_list.extend(dep_blocks)
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for task_block in self._task_blocks:
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for idx, task_block in enumerate(self._task_blocks):
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new_task_block = task_block.copy(exclude_parent=True)
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if task_block._parent:
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new_task_block._parent = task_block._parent.copy()
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new_task_block._dep_chain = new_dep_chain
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new_task_block._play = play
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if idx == len(self._task_blocks) - 1:
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new_task_block._eor = True
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block_list.append(new_task_block)
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return block_list
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@ -87,8 +87,22 @@ class TestPlayIterator(unittest.TestCase):
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- debug: msg="this is a post_task"
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""",
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'/etc/ansible/roles/test_role/tasks/main.yml': """
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- debug: msg="this is a role task"
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- name: role task
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debug: msg="this is a role task"
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- block:
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- name: role block task
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debug: msg="inside block in role"
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always:
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- name: role always task
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debug: msg="always task in block in role"
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- include: foo.yml
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- name: role task after include
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debug: msg="after include in role"
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""",
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'/etc/ansible/roles/test_role/tasks/foo.yml': """
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- name: role included task
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debug: msg="this is task in an include from a role"
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"""
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})
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mock_var_manager = MagicMock()
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@ -141,6 +155,31 @@ class TestPlayIterator(unittest.TestCase):
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(host_state, task) = itr.get_next_task_for_host(hosts[0])
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self.assertIsNotNone(task)
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self.assertEqual(task.action, 'debug')
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self.assertEqual(task.name, "role task")
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self.assertIsNotNone(task._role)
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# role block task
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(host_state, task) = itr.get_next_task_for_host(hosts[0])
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self.assertIsNotNone(task)
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self.assertEqual(task.action, 'debug')
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self.assertEqual(task.name, "role block task")
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self.assertIsNotNone(task._role)
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# role block always task
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(host_state, task) = itr.get_next_task_for_host(hosts[0])
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self.assertIsNotNone(task)
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self.assertEqual(task.action, 'debug')
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self.assertEqual(task.name, "role always task")
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self.assertIsNotNone(task._role)
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# role include task
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#(host_state, task) = itr.get_next_task_for_host(hosts[0])
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#self.assertIsNotNone(task)
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#self.assertEqual(task.action, 'debug')
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#self.assertEqual(task.name, "role included task")
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#self.assertIsNotNone(task._role)
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# role task after include
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(host_state, task) = itr.get_next_task_for_host(hosts[0])
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self.assertIsNotNone(task)
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self.assertEqual(task.action, 'debug')
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self.assertEqual(task.name, "role task after include")
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self.assertIsNotNone(task._role)
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# regular play task
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(host_state, task) = itr.get_next_task_for_host(hosts[0])
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