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Reworking iterator logic regarding failed states during always
Previous changes addressed a corner case, which unfortunately introduced another bug. This patch adds a new flag to the host state (did_rescue) which is set to true when the rescue portion of a block completes. This flag is then checked in _check_failed_state() when the fail_state != FAILED_NONE. This lead to the discovery of another bug - current strategies are not advancing hosts to ITERATING_COMPLETE after doing a peek at the next task, leaving the host state in the run_state of the final task. To address this, before gathering the list of failed hosts in StrategyBase.run(), a final pass through the iterator for all hosts is done to ensure each host is in its final state. This way, no strategy derived from StrategyBase has to worry about it and it's handled. Fixes #17983
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parent
afaec3da82
commit
ca5b361ad8
3 changed files with 34 additions and 21 deletions
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@ -57,6 +57,7 @@ class HostState:
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self.tasks_child_state = None
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self.tasks_child_state = None
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self.rescue_child_state = None
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self.rescue_child_state = None
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self.always_child_state = None
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self.always_child_state = None
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self.did_rescue = False
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self.did_start_at_task = False
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self.did_start_at_task = False
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def __repr__(self):
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def __repr__(self):
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@ -81,7 +82,7 @@ class HostState:
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ret.append(states[i])
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ret.append(states[i])
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return "|".join(ret)
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return "|".join(ret)
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return "HOST STATE: block=%d, task=%d, rescue=%d, always=%d, role=%s, run_state=%s, fail_state=%s, pending_setup=%s, tasks child state? (%s), rescue child state? (%s), always child state? (%s), did start at task? %s" % (
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return "HOST STATE: block=%d, task=%d, rescue=%d, always=%d, role=%s, run_state=%s, fail_state=%s, pending_setup=%s, tasks child state? (%s), rescue child state? (%s), always child state? (%s), did rescue? %s, did start at task? %s" % (
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self.cur_block,
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self.cur_block,
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self.cur_regular_task,
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self.cur_regular_task,
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self.cur_rescue_task,
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self.cur_rescue_task,
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@ -93,6 +94,7 @@ class HostState:
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self.tasks_child_state,
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self.tasks_child_state,
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self.rescue_child_state,
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self.rescue_child_state,
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self.always_child_state,
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self.always_child_state,
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self.did_rescue,
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self.did_start_at_task,
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self.did_start_at_task,
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)
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)
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@ -123,6 +125,7 @@ class HostState:
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new_state.run_state = self.run_state
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new_state.run_state = self.run_state
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new_state.fail_state = self.fail_state
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new_state.fail_state = self.fail_state
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new_state.pending_setup = self.pending_setup
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new_state.pending_setup = self.pending_setup
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new_state.did_rescue = self.did_rescue
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new_state.did_start_at_task = self.did_start_at_task
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new_state.did_start_at_task = self.did_start_at_task
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if self.cur_dep_chain is not None:
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if self.cur_dep_chain is not None:
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new_state.cur_dep_chain = self.cur_dep_chain[:]
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new_state.cur_dep_chain = self.cur_dep_chain[:]
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@ -412,6 +415,7 @@ class PlayIterator:
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if len(block.rescue) > 0:
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if len(block.rescue) > 0:
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state.fail_state = self.FAILED_NONE
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state.fail_state = self.FAILED_NONE
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state.run_state = self.ITERATING_ALWAYS
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state.run_state = self.ITERATING_ALWAYS
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state.did_rescue = True
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else:
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else:
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task = block.rescue[state.cur_rescue_task]
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task = block.rescue[state.cur_rescue_task]
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if isinstance(task, Block) or state.rescue_child_state is not None:
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if isinstance(task, Block) or state.rescue_child_state is not None:
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@ -434,6 +438,7 @@ class PlayIterator:
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else:
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else:
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if task is None or state.always_child_state.run_state == self.ITERATING_COMPLETE:
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if task is None or state.always_child_state.run_state == self.ITERATING_COMPLETE:
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state.always_child_state = None
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state.always_child_state = None
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continue
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else:
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else:
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if state.cur_always_task >= len(block.always):
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if state.cur_always_task >= len(block.always):
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if state.fail_state != self.FAILED_NONE:
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if state.fail_state != self.FAILED_NONE:
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@ -447,6 +452,7 @@ class PlayIterator:
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state.tasks_child_state = None
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state.tasks_child_state = None
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state.rescue_child_state = None
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state.rescue_child_state = None
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state.always_child_state = None
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state.always_child_state = None
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state.did_rescue = False
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else:
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else:
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task = block.always[state.cur_always_task]
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task = block.always[state.cur_always_task]
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if isinstance(task, Block) or state.always_child_state is not None:
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if isinstance(task, Block) or state.always_child_state is not None:
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@ -521,7 +527,7 @@ class PlayIterator:
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elif state.run_state == self.ITERATING_ALWAYS and state.fail_state&self.FAILED_ALWAYS == 0:
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elif state.run_state == self.ITERATING_ALWAYS and state.fail_state&self.FAILED_ALWAYS == 0:
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return False
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return False
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else:
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else:
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return True
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return not state.did_rescue
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elif state.run_state == self.ITERATING_TASKS and self._check_failed_state(state.tasks_child_state):
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elif state.run_state == self.ITERATING_TASKS and self._check_failed_state(state.tasks_child_state):
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cur_block = self._blocks[state.cur_block]
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cur_block = self._blocks[state.cur_block]
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if len(cur_block.rescue) > 0 and state.fail_state & self.FAILED_RESCUE == 0:
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if len(cur_block.rescue) > 0 and state.fail_state & self.FAILED_RESCUE == 0:
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@ -129,6 +129,12 @@ class StrategyBase:
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self._results_thread.join()
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self._results_thread.join()
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def run(self, iterator, play_context, result=0):
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def run(self, iterator, play_context, result=0):
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# execute one more pass through the iterator without peeking, to
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# make sure that all of the hosts are advanced to their final task.
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# This should be safe, as everything should be ITERATING_COMPLETE by
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# this point, though the strategy may not advance the hosts itself.
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[iterator.get_next_task_for_host(host) for host in self._inventory.get_hosts(iterator._play.hosts) if host.name not in self._tqm._unreachable_hosts]
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# save the failed/unreachable hosts, as the run_handlers()
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# save the failed/unreachable hosts, as the run_handlers()
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# method will clear that information during its execution
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# method will clear that information during its execution
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failed_hosts = iterator.get_failed_hosts()
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failed_hosts = iterator.get_failed_hosts()
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@ -348,24 +354,25 @@ class StrategyBase:
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else:
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else:
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iterator.mark_host_failed(original_host)
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iterator.mark_host_failed(original_host)
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# only add the host to the failed list officially if it has
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# increment the failed count for this host
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# been failed by the iterator
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self._tqm._stats.increment('failures', original_host.name)
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if iterator.is_failed(original_host):
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# grab the current state and if we're iterating on the rescue portion
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# of a block then we save the failed task in a special var for use
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# within the rescue/always
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state, _ = iterator.get_next_task_for_host(original_host, peek=True)
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if iterator.is_failed(original_host) and state and state.run_state == iterator.ITERATING_COMPLETE:
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self._tqm._failed_hosts[original_host.name] = True
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self._tqm._failed_hosts[original_host.name] = True
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self._tqm._stats.increment('failures', original_host.name)
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else:
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if state and state.run_state == iterator.ITERATING_RESCUE:
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# otherwise, we grab the current state and if we're iterating on
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self._variable_manager.set_nonpersistent_facts(
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# the rescue portion of a block then we save the failed task in a
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original_host,
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# special var for use within the rescue/always
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dict(
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state, _ = iterator.get_next_task_for_host(original_host, peek=True)
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ansible_failed_task=original_task.serialize(),
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if state.run_state == iterator.ITERATING_RESCUE:
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ansible_failed_result=task_result._result,
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self._variable_manager.set_nonpersistent_facts(
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),
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original_host,
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)
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dict(
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ansible_failed_task=original_task.serialize(),
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ansible_failed_result=task_result._result,
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),
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)
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else:
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else:
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self._tqm._stats.increment('ok', original_host.name)
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self._tqm._stats.increment('ok', original_host.name)
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if 'changed' in task_result._result and task_result._result['changed']:
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if 'changed' in task_result._result and task_result._result['changed']:
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@ -331,8 +331,8 @@ class TestStrategyBase(unittest.TestCase):
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self.assertEqual(results[0], task_result)
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self.assertEqual(results[0], task_result)
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self.assertEqual(strategy_base._pending_results, 0)
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self.assertEqual(strategy_base._pending_results, 0)
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self.assertNotIn('test01', strategy_base._blocked_hosts)
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self.assertNotIn('test01', strategy_base._blocked_hosts)
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self.assertIn('test01', mock_tqm._failed_hosts)
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#self.assertIn('test01', mock_tqm._failed_hosts)
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del mock_tqm._failed_hosts['test01']
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#del mock_tqm._failed_hosts['test01']
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mock_iterator.is_failed.return_value = False
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mock_iterator.is_failed.return_value = False
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task_result = TaskResult(host=mock_host.name, task=mock_task._uuid, return_data='{"unreachable": true}')
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task_result = TaskResult(host=mock_host.name, task=mock_task._uuid, return_data='{"unreachable": true}')
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