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Fix two PlayIterator bugs

* When iterating over a child state, a failure should be propagated
  up so parent blocks don't continue iterating
* Make sure a child state exists before trying to search it

Fixes #12210
This commit is contained in:
James Cammarata 2015-09-03 07:41:07 -04:00
parent 7f0cd14e0f
commit c16961db60

View file

@ -231,6 +231,10 @@ class PlayIterator:
state.tasks_child_state.cur_role = state.cur_role
(state.tasks_child_state, task) = self._get_next_task_from_state(state.tasks_child_state, peek=peek)
if task is None:
# check to see if the child state was failed, if so we need to
# fail here too so we don't continue iterating tasks
if state.tasks_child_state.fail_state != self.FAILED_NONE:
state.fail_state |= self.FAILED_TASKS
state.tasks_child_state = None
state.cur_regular_task += 1
continue
@ -253,6 +257,10 @@ class PlayIterator:
state.rescue_child_state.cur_role = state.cur_role
(state.rescue_child_state, task) = self._get_next_task_from_state(state.rescue_child_state, peek=peek)
if task is None:
# check to see if the child state was failed, if so we need to
# fail here too so we don't continue iterating rescue
if state.tasks_child_state.fail_state != self.FAILED_NONE:
state.fail_state |= self.FAILED_RESCUE
state.rescue_child_state = None
state.cur_rescue_task += 1
continue
@ -279,6 +287,10 @@ class PlayIterator:
state.always_child_state.cur_role = state.cur_role
(state.always_child_state, task) = self._get_next_task_from_state(state.always_child_state, peek=peek)
if task is None:
# check to see if the child state was failed, if so we need to
# fail here too so we don't continue iterating always
if state.tasks_child_state.fail_state != self.FAILED_NONE:
state.fail_state |= self.FAILED_ALWAYS
state.always_child_state = None
state.cur_always_task += 1
continue
@ -356,9 +368,10 @@ class PlayIterator:
if res:
return res
for child_state in (state.tasks_child_state, state.rescue_child_state, state.always_child_state):
res = _search_state(child_state, task)
if res:
return res
if child_state is not None:
res = _search_state(child_state, task)
if res:
return res
return None
s = self.get_host_state(host)