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added docs for undocumented play object entries
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@ -2,6 +2,7 @@ accelerate: DEPRECATED, set to True to use accelerate connection plugin.
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accelerate_ipv6: DEPRECATED, set to True to force accelerate plugin to use ipv6 for it's connection.
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accelerate_port: DEPRECATED, set to override default port use for accelerate connection.
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action: The 'action' to execute for a task, it normally translates into a C(module) or action plugin.
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args: DEPRECATED, A secondary way to add arguments into a task, it takes a dictionary in which keys map to options and values .. well you get it.
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always: List of tasks, in a block, that execute no matter if there is an error in the block or not.
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always_run: DEPRECATED, forces a task to run even in check mode, use check_mode directive instead.
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any_errors_fatal: Force any un-handled task errors on any host to propagate to all hosts and end the play.
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@ -14,6 +15,7 @@ block: List of tasks in a block.
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changed_when: Conditional expression that overrides the task's normal 'changed' status.
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check_mode: A boolean that controls if a task is executed in 'check' mode
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connection: Allows you to change the connection plugin used for tasks to execute on the target.
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delay: Number of seconds to delay between retries, this setting only makes sense when used with 'until'.
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delegate_facts: Boolean that allows you to apply facts to delegated host instead of inventory_hostname.
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delegate_to: Host to execute task instead of the target (inventory_hostname), connection vars from the delegated host will also be used for the task.
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environment: A dictionary that gets converted into environment vars to be provided for the task upon execution.
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@ -26,20 +28,27 @@ gather_timeout: Allows you to set the timeout for the fact gathering plugin cont
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handlers: A section with tasks that are treated as handlers, these won't get executed normally, only when notified. After each section of tasks is complete.
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hosts: A list of groups, hosts or host pattern that translates into a list of hosts that are the play's target.
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ignore_errors: Boolean that allows you to ignore task failures and continue with play. It does not affect connection errors.
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loop_control: Several keys here allow you to modify/set loop behaviour in a task see http://docs.ansible.com/ansible/latest/playbooks_loops.html#loop-control for details.
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max_fail_percentage: can be used to abort the run after a given percentage of hosts in the current batch has failed.
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name: It's a name, works mostly for documentation, in the case of tasks/handlers it can be an identifier.
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no_log: Boolean that controls information disclosure.
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notify: list of handlers to notify when the task returns a 'changed=True' status.
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order: Controls the sorting of hosts as they are used for executing the play. Possible values are inventory (default), sorted, reverse_sorted, reverse_inventory and shuffle.
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poll: Sets the polling interval in seconds for async tasks (default 10s).
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port: Used to override the default port used in a connection.
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post_tasks: A list of tasks to execute after the ``tasks`` section.
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pre_tasks: A list of tasks to execute before ``roles``.
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remote_user: User used to log into the target via the connection plugin. AKA login user.
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register: Name of variable that will contain task status and module return data.
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rescue: List of tasks in a block that run if there is a task error in the main ``block`` list.
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retries: Number of retries before giving up in a 'until' loop, this setting is ignored on it's own.
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roles: List of roles to be imported into the play
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run_once: Boolean that will bypass the host loop, forcing the task to execute on the first host available and will also apply any facts to all active hosts.
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serial: Defines the 'batch' of hosts to execute the current play until the end.
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strategy: Allows you to choose the connection plugin to use for the play.
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tags: Tags applied to the task or included tasks, this allows selecting subsets of tasks from the command line.
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tasks: Main list of tasks to execute in the play, they run after ``roles`` and before ``post_tasks``.
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until: This keyword implies a 'retry loop' that will go on until the condition supplied here is met or we hit the retry limit.
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vars: Dictionary/map of variables
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vars_files: List of files that contain vars to include in the play.
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vars_prompt: list of variables to prompt for.
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