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Merge pull request #6376 from sivel/hipchat-callback
New Callback Plugin: hipchat.py
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plugins/callbacks/hipchat.py
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plugins/callbacks/hipchat.py
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# (C) 2014, Matt Martz <matt@sivel.net>
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# This file is part of Ansible
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#
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# Ansible is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# Ansible is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with Ansible. If not, see <http://www.gnu.org/licenses/>.
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import os
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import urllib
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import urllib2
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from ansible import utils
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try:
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import prettytable
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HAS_PRETTYTABLE = True
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except ImportError:
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HAS_PRETTYTABLE = False
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class CallbackModule(object):
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"""This is an example ansible callback plugin that sends status
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updates to a HipChat channel during playbook execution.
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This plugin makes use of the following environment variables:
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HIPCHAT_TOKEN (required): HipChat API token
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HIPCHAT_ROOM (optional): HipChat room to post in. Default: ansible
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HIPCHAT_FROM (optional): Name to post as. Default: ansible
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Requires:
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prettytable
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"""
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def __init__(self):
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if not HAS_PRETTYTABLE:
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self.disabled = True
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utils.warning('The `prettytable` python module is not installed. '
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'Disabling the HipChat callback plugin.')
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self.msg_uri = 'https://api.hipchat.com/v1/rooms/message'
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self.token = os.getenv('HIPCHAT_TOKEN')
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self.room = os.getenv('HIPCHAT_ROOM', 'ansible')
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self.from_name = os.getenv('HIPCHAT_FROM', 'ansible')
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if self.token is None:
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self.disabled = True
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utils.warning('HipChat token could not be loaded. The HipChat '
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'token can be provided using the `HIPCHAT_TOKEN` '
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'environment variable.')
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self.printed_playbook = False
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self.playbook_name = None
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def send_msg(self, msg, msg_format='text', color='yellow', notify=False):
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"""Method for sending a message to HipChat"""
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params = {}
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params['room_id'] = self.room
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params['from'] = self.from_name[:15] # max length is 15
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params['message'] = msg
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params['message_format'] = msg_format
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params['color'] = color
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params['notify'] = int(notify)
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url = ('%s?auth_token=%s' % (self.msg_uri, self.token))
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try:
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response = urllib2.urlopen(url, urllib.urlencode(params))
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return response.read()
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except:
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utils.warning('Could not submit message to hipchat')
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def on_any(self, *args, **kwargs):
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pass
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def runner_on_failed(self, host, res, ignore_errors=False):
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pass
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def runner_on_ok(self, host, res):
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pass
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def runner_on_error(self, host, msg):
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pass
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def runner_on_skipped(self, host, item=None):
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pass
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def runner_on_unreachable(self, host, res):
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pass
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def runner_on_no_hosts(self):
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pass
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def runner_on_async_poll(self, host, res, jid, clock):
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pass
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def runner_on_async_ok(self, host, res, jid):
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pass
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def runner_on_async_failed(self, host, res, jid):
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pass
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def playbook_on_start(self):
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pass
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def playbook_on_notify(self, host, handler):
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pass
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def playbook_on_no_hosts_matched(self):
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pass
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def playbook_on_no_hosts_remaining(self):
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pass
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def playbook_on_task_start(self, name, is_conditional):
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pass
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def playbook_on_vars_prompt(self, varname, private=True, prompt=None,
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encrypt=None, confirm=False, salt_size=None,
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salt=None, default=None):
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pass
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def playbook_on_setup(self):
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pass
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def playbook_on_import_for_host(self, host, imported_file):
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pass
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def playbook_on_not_import_for_host(self, host, missing_file):
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pass
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def playbook_on_play_start(self, pattern):
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"""Display Playbook and play start messages"""
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# This block sends information about a playbook when it starts
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# The playbook object is not immediately available at
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# playbook_on_start so we grab it via the play
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#
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# Displays info about playbook being started by a person on an
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# inventory, as well as Tags, Skip Tags and Limits
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if not self.printed_playbook:
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self.playbook_name, _ = os.path.splitext(
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os.path.basename(self.play.playbook.filename))
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host_list = self.play.playbook.inventory.host_list
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inventory = os.path.basename(os.path.realpath(host_list))
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self.send_msg("%s: Playbook initiated by %s against %s" %
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(self.playbook_name,
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self.play.playbook.remote_user,
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inventory), notify=True)
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self.printed_playbook = True
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subset = self.play.playbook.inventory._subset
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skip_tags = self.play.playbook.skip_tags
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self.send_msg("%s:\nTags: %s\nSkip Tags: %s\nLimit: %s" %
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(self.playbook_name,
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', '.join(self.play.playbook.only_tags),
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', '.join(skip_tags) if skip_tags else None,
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', '.join(subset) if subset else subset))
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# This is where we actually say we are starting a play
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self.send_msg("%s: Starting play: %s" %
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(self.playbook_name, pattern))
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def playbook_on_stats(self, stats):
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"""Display info about playbook statistics"""
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hosts = sorted(stats.processed.keys())
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t = prettytable.PrettyTable(['Host', 'Ok', 'Changed', 'Unreachable',
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'Failures'])
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failures = False
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unreachable = False
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for h in hosts:
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s = stats.summarize(h)
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if s['failures'] > 0:
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failures = True
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if s['unreachable'] > 0:
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unreachable = True
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t.add_row([h] + [s[k] for k in ['ok', 'changed', 'unreachable',
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'failures']])
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self.send_msg("%s: Playbook complete" % self.playbook_name,
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notify=True)
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if failures or unreachable:
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color = 'red'
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self.send_msg("%s: Failures detected" % self.playbook_name,
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color=color, notify=True)
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else:
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color = 'green'
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self.send_msg("/code %s:\n%s" % (self.playbook_name, t), color=color)
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