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When setting fail state skip RESCUE/ALWAYS if cur_block doesn't have them
Fixes #13749
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1 changed files with 10 additions and 2 deletions
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@ -342,13 +342,21 @@ class PlayIterator:
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state.tasks_child_state = self._set_failed_state(state.tasks_child_state)
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else:
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state.fail_state |= self.FAILED_TASKS
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state.run_state = self.ITERATING_RESCUE
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if state._blocks[state.cur_block].rescue:
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state.run_state = self.ITERATING_RESCUE
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elif state._blocks[state.cur_block].always:
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state.run_state = self.ITERATING_ALWAYS
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else:
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state.run_state = self.ITERATING_COMPLETE
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elif state.run_state == self.ITERATING_RESCUE:
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if state.rescue_child_state is not None:
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state.rescue_child_state = self._set_failed_state(state.rescue_child_state)
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else:
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state.fail_state |= self.FAILED_RESCUE
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state.run_state = self.ITERATING_ALWAYS
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if state._blocks[state.cur_block].always:
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state.run_state = self.ITERATING_ALWAYS
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else:
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state.run_state = self.ITERATING_COMPLETE
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elif state.run_state == self.ITERATING_ALWAYS:
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if state.always_child_state is not None:
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state.always_child_state = self._set_failed_state(state.always_child_state)
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