mirror of
https://github.com/ansible-collections/community.general.git
synced 2024-09-14 20:13:21 +02:00
Multiple fixes for include statements and blocks in general
Fixes #11981 Fixes #11995 Fixes #12039 Fixes #12077
This commit is contained in:
parent
9f9891df2c
commit
601a1cc6d9
6 changed files with 196 additions and 108 deletions
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@ -31,6 +31,13 @@ from ansible.utils.boolean import boolean
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__all__ = ['PlayIterator']
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try:
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from __main__ import display
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except ImportError:
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from ansible.utils.display import Display
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display = Display()
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class HostState:
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def __init__(self, blocks):
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self._blocks = blocks[:]
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@ -43,10 +50,12 @@ class HostState:
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self.run_state = PlayIterator.ITERATING_SETUP
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self.fail_state = PlayIterator.FAILED_NONE
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self.pending_setup = False
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self.child_state = None
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self.tasks_child_state = None
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self.rescue_child_state = None
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self.always_child_state = None
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def __repr__(self):
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return "HOST STATE: block=%d, task=%d, rescue=%d, always=%d, role=%s, run_state=%d, fail_state=%d, pending_setup=%s, child state? %s" % (
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return "HOST STATE: block=%d, task=%d, rescue=%d, always=%d, role=%s, run_state=%d, fail_state=%d, pending_setup=%s, tasks child state? %s, rescue child state? %s, always child state? %s" % (
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self.cur_block,
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self.cur_regular_task,
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self.cur_rescue_task,
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@ -55,7 +64,9 @@ class HostState:
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self.run_state,
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self.fail_state,
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self.pending_setup,
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self.child_state,
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self.tasks_child_state,
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self.rescue_child_state,
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self.always_child_state,
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)
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def get_current_block(self):
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@ -71,7 +82,12 @@ class HostState:
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new_state.run_state = self.run_state
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new_state.fail_state = self.fail_state
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new_state.pending_setup = self.pending_setup
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new_state.child_state = self.child_state
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if self.tasks_child_state is not None:
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new_state.tasks_child_state = self.tasks_child_state.copy()
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if self.rescue_child_state is not None:
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new_state.rescue_child_state = self.rescue_child_state.copy()
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if self.always_child_state is not None:
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new_state.always_child_state = self.always_child_state.copy()
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return new_state
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class PlayIterator:
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@ -126,10 +142,12 @@ class PlayIterator:
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def get_next_task_for_host(self, host, peek=False):
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display.debug("getting the next task for host %s" % host.name)
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s = self.get_host_state(host)
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task = None
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if s.run_state == self.ITERATING_COMPLETE:
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display.debug("host %s is done iterating, returning" % host.name)
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return (None, None)
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elif s.run_state == self.ITERATING_SETUP:
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s.run_state = self.ITERATING_TASKS
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@ -169,6 +187,9 @@ class PlayIterator:
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if not peek:
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self._host_states[host.name] = s
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display.debug("done getting next task for host %s" % host.name)
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display.debug(" ^ task is: %s" % task)
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display.debug(" ^ state is: %s" % s)
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return (s, task)
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@ -176,15 +197,6 @@ class PlayIterator:
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task = None
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# if we previously encountered a child block and we have a
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# saved child state, try and get the next task from there
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if state.child_state:
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(state.child_state, task) = self._get_next_task_from_state(state.child_state, peek=peek)
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if task:
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return (state.child_state, task)
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else:
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state.child_state = None
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# try and find the next task, given the current state.
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while True:
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# try to get the current block from the list of blocks, and
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@ -207,6 +219,18 @@ class PlayIterator:
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state.run_state = self.ITERATING_ALWAYS
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else:
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task = block.block[state.cur_regular_task]
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# if the current task is actually a child block, we dive into it
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if isinstance(task, Block) or state.tasks_child_state is not None:
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if state.tasks_child_state is None:
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state.tasks_child_state = HostState(blocks=[task])
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state.tasks_child_state.run_state = self.ITERATING_TASKS
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state.tasks_child_state.cur_role = state.cur_role
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(state.tasks_child_state, task) = self._get_next_task_from_state(state.tasks_child_state, peek=peek)
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if task is None:
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state.tasks_child_state = None
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state.cur_regular_task += 1
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continue
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else:
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state.cur_regular_task += 1
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elif state.run_state == self.ITERATING_RESCUE:
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@ -218,6 +242,17 @@ class PlayIterator:
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state.run_state = self.ITERATING_ALWAYS
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else:
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task = block.rescue[state.cur_rescue_task]
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if isinstance(task, Block) or state.rescue_child_state is not None:
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if state.rescue_child_state is None:
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state.rescue_child_state = HostState(blocks=[task])
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state.rescue_child_state.run_state = self.ITERATING_TASKS
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state.rescue_child_state.cur_role = state.cur_role
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(state.rescue_child_state, task) = self._get_next_task_from_state(state.rescue_child_state, peek=peek)
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if task is None:
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state.rescue_child_state = None
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state.cur_rescue_task += 1
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continue
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else:
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state.cur_rescue_task += 1
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elif state.run_state == self.ITERATING_ALWAYS:
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@ -233,38 +268,55 @@ class PlayIterator:
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state.child_state = None
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else:
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task = block.always[state.cur_always_task]
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if isinstance(task, Block) or state.always_child_state is not None:
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if state.always_child_state is None:
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state.always_child_state = HostState(blocks=[task])
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state.always_child_state.run_state = self.ITERATING_TASKS
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state.always_child_state.cur_role = state.cur_role
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(state.always_child_state, task) = self._get_next_task_from_state(state.always_child_state, peek=peek)
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if task is None:
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state.always_child_state = None
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state.cur_always_task += 1
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continue
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else:
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state.cur_always_task += 1
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elif state.run_state == self.ITERATING_COMPLETE:
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return (state, None)
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# if the current task is actually a child block, we dive into it
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if isinstance(task, Block):
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state.child_state = HostState(blocks=[task])
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state.child_state.run_state = self.ITERATING_TASKS
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state.child_state.cur_role = state.cur_role
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(state.child_state, task) = self._get_next_task_from_state(state.child_state, peek=peek)
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# if something above set the task, break out of the loop now
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if task:
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break
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return (state, task)
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def _set_failed_state(self, state):
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if state.pending_setup:
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state.fail_state |= self.FAILED_SETUP
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state.run_state = self.ITERATING_COMPLETE
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elif state.run_state == self.ITERATING_TASKS:
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if state.tasks_child_state is not None:
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state.tasks_child_state = self._set_failed_state(state.tasks_child_state)
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else:
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state.fail_state |= self.FAILED_TASKS
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state.run_state = self.ITERATING_RESCUE
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elif state.run_state == self.ITERATING_RESCUE:
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if state.rescue_child_state is not None:
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state.rescue_child_state = self._set_failed_state(state.rescue_child_state)
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else:
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state.fail_state |= self.FAILED_RESCUE
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state.run_state = self.ITERATING_ALWAYS
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elif state.run_state == self.ITERATING_ALWAYS:
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if state.always_child_state is not None:
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state.always_child_state = self._set_failed_state(state.always_child_state)
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else:
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state.fail_state |= self.FAILED_ALWAYS
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state.run_state = self.ITERATING_COMPLETE
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return state
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def mark_host_failed(self, host):
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s = self.get_host_state(host)
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if s.pending_setup:
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s.fail_state |= self.FAILED_SETUP
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s.run_state = self.ITERATING_COMPLETE
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elif s.run_state == self.ITERATING_TASKS:
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s.fail_state |= self.FAILED_TASKS
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s.run_state = self.ITERATING_RESCUE
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elif s.run_state == self.ITERATING_RESCUE:
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s.fail_state |= self.FAILED_RESCUE
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s.run_state = self.ITERATING_ALWAYS
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elif s.run_state == self.ITERATING_ALWAYS:
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s.fail_state |= self.FAILED_ALWAYS
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s.run_state = self.ITERATING_COMPLETE
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s = self._set_failed_state(s)
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self._host_states[host.name] = s
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def get_failed_hosts(self):
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@ -278,21 +330,14 @@ class PlayIterator:
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allows us to find the original task passed into the executor engine.
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'''
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def _search_block(block, task):
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for t in block.block:
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if isinstance(t, Block):
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res = _search_block(t, task)
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if res:
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return res
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elif t._uuid == task._uuid:
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return t
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for t in block.rescue:
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if isinstance(t, Block):
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res = _search_block(t, task)
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if res:
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return res
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elif t._uuid == task._uuid:
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return t
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for t in block.always:
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'''
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helper method to check a block's task lists (block/rescue/always)
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for a given task uuid. If a Block is encountered in the place of a
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task, it will be recursively searched (this happens when a task
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include inserts one or more blocks into a task list).
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'''
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for b in (block.block, block.rescue, block.always):
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for t in b:
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if isinstance(t, Block):
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res = _search_block(t, task)
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if res:
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@ -301,11 +346,21 @@ class PlayIterator:
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return t
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return None
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s = self.get_host_state(host)
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for block in s._blocks:
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def _search_state(state, task):
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for block in state._blocks:
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res = _search_block(block, task)
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if res:
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return res
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for child_state in (state.tasks_child_state, state.rescue_child_state, state.always_child_state):
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res = _search_state(child_state, task)
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if res:
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return res
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return None
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s = self.get_host_state(host)
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res = _search_state(s, task)
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if res:
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return res
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for block in self._play.handlers:
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res = _search_block(block, task)
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@ -314,23 +369,36 @@ class PlayIterator:
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return None
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def add_tasks(self, host, task_list):
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s = self.get_host_state(host)
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target_block = s._blocks[s.cur_block].copy(exclude_parent=True)
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if s.run_state == self.ITERATING_TASKS:
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before = target_block.block[:s.cur_regular_task]
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after = target_block.block[s.cur_regular_task:]
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def _insert_tasks_into_state(self, state, task_list):
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if state.run_state == self.ITERATING_TASKS:
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if state.tasks_child_state:
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state.tasks_child_state = self._insert_tasks_into_state(state.tasks_child_state, task_list)
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else:
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target_block = state._blocks[state.cur_block].copy(exclude_parent=True)
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before = target_block.block[:state.cur_regular_task]
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after = target_block.block[state.cur_regular_task:]
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target_block.block = before + task_list + after
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elif s.run_state == self.ITERATING_RESCUE:
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before = target_block.rescue[:s.cur_rescue_task]
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after = target_block.rescue[s.cur_rescue_task:]
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state._blocks[state.cur_block] = target_block
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elif state.run_state == self.ITERATING_RESCUE:
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if state.rescue_child_state:
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state.rescue_child_state = self._insert_tasks_into_state(state.rescue_child_state, task_list)
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else:
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target_block = state._blocks[state.cur_block].copy(exclude_parent=True)
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before = target_block.rescue[:state.cur_rescue_task]
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after = target_block.rescue[state.cur_rescue_task:]
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target_block.rescue = before + task_list + after
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elif s.run_state == self.ITERATING_ALWAYS:
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before = target_block.always[:s.cur_always_task]
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after = target_block.always[s.cur_always_task:]
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state._blocks[state.cur_block] = target_block
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elif state.run_state == self.ITERATING_ALWAYS:
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if state.always_child_state:
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state.always_child_state = self._insert_tasks_into_state(state.always_child_state, task_list)
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else:
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target_block = state._blocks[state.cur_block].copy(exclude_parent=True)
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before = target_block.always[:state.cur_always_task]
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after = target_block.always[state.cur_always_task:]
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target_block.always = before + task_list + after
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state._blocks[state.cur_block] = target_block
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return state
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s._blocks[s.cur_block] = target_block
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self._host_states[host.name] = s
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def add_tasks(self, host, task_list):
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self._host_states[host.name] = self._insert_tasks_into_state(self.get_host_state(host), task_list)
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@ -325,16 +325,20 @@ class Block(Base, Become, Conditional, Taggable):
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def evaluate_and_append_task(target):
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tmp_list = []
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for task in target:
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if task.action in ('meta', 'include') or task.evaluate_tags(play_context.only_tags, play_context.skip_tags, all_vars=all_vars):
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if isinstance(task, Block):
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tmp_list.append(evaluate_block(task))
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elif task.action in ('meta', 'include') or task.evaluate_tags(play_context.only_tags, play_context.skip_tags, all_vars=all_vars):
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tmp_list.append(task)
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return tmp_list
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def evaluate_block(block):
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new_block = self.copy()
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new_block.block = evaluate_and_append_task(self.block)
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new_block.rescue = evaluate_and_append_task(self.rescue)
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new_block.always = evaluate_and_append_task(self.always)
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new_block.block = evaluate_and_append_task(block.block)
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new_block.rescue = evaluate_and_append_task(block.rescue)
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new_block.always = evaluate_and_append_task(block.always)
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return new_block
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return evaluate_block(self)
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def has_tasks(self):
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return len(self.block) > 0 or len(self.rescue) > 0 or len(self.always) > 0
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@ -256,7 +256,7 @@ class Task(Base, Conditional, Taggable, Become):
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new_me._task_include = None
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if self._task_include:
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new_me._task_include = self._task_include.copy()
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new_me._task_include = self._task_include.copy(exclude_block=exclude_block)
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return new_me
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@ -28,6 +28,13 @@ from ansible.plugins import action_loader
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from ansible.plugins.strategies import StrategyBase
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from ansible.template import Templar
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try:
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from __main__ import display
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except ImportError:
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from ansible.utils.display import Display
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display = Display()
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class StrategyModule(StrategyBase):
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def _get_next_task_lockstep(self, hosts, iterator):
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@ -43,8 +50,10 @@ class StrategyModule(StrategyBase):
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noop_task.set_loader(iterator._play._loader)
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host_tasks = {}
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display.debug("building list of next tasks for hosts")
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for host in hosts:
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host_tasks[host.name] = iterator.get_next_task_for_host(host, peek=True)
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display.debug("done building task lists")
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num_setups = 0
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num_tasks = 0
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@ -53,6 +62,7 @@ class StrategyModule(StrategyBase):
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lowest_cur_block = len(iterator._blocks)
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display.debug("counting tasks in each state of execution")
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for (k, v) in host_tasks.iteritems():
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if v is None:
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continue
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@ -72,6 +82,7 @@ class StrategyModule(StrategyBase):
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num_rescue += 1
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elif s.run_state == PlayIterator.ITERATING_ALWAYS:
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num_always += 1
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display.debug("done counting tasks in each state of execution")
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def _advance_selected_hosts(hosts, cur_block, cur_state):
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'''
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@ -83,6 +94,7 @@ class StrategyModule(StrategyBase):
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# we return the values in the order they were originally
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# specified in the given hosts array
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rvals = []
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display.debug("starting to advance hosts")
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for host in hosts:
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host_state_task = host_tasks[host.name]
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if host_state_task is None:
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@ -92,36 +104,39 @@ class StrategyModule(StrategyBase):
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continue
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if s.run_state == cur_state and s.cur_block == cur_block:
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new_t = iterator.get_next_task_for_host(host)
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#if new_t != t:
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# raise AnsibleError("iterator error, wtf?") FIXME
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rvals.append((host, t))
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else:
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rvals.append((host, noop_task))
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display.debug("done advancing hosts to next task")
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return rvals
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# if any hosts are in ITERATING_SETUP, return the setup task
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# while all other hosts get a noop
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if num_setups:
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display.debug("advancing hosts in ITERATING_SETUP")
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return _advance_selected_hosts(hosts, lowest_cur_block, PlayIterator.ITERATING_SETUP)
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# if any hosts are in ITERATING_TASKS, return the next normal
|
||||
# task for these hosts, while all other hosts get a noop
|
||||
if num_tasks:
|
||||
display.debug("advancing hosts in ITERATING_TASKS")
|
||||
return _advance_selected_hosts(hosts, lowest_cur_block, PlayIterator.ITERATING_TASKS)
|
||||
|
||||
# if any hosts are in ITERATING_RESCUE, return the next rescue
|
||||
# task for these hosts, while all other hosts get a noop
|
||||
if num_rescue:
|
||||
display.debug("advancing hosts in ITERATING_RESCUE")
|
||||
return _advance_selected_hosts(hosts, lowest_cur_block, PlayIterator.ITERATING_RESCUE)
|
||||
|
||||
# if any hosts are in ITERATING_ALWAYS, return the next always
|
||||
# task for these hosts, while all other hosts get a noop
|
||||
if num_always:
|
||||
display.debug("advancing hosts in ITERATING_ALWAYS")
|
||||
return _advance_selected_hosts(hosts, lowest_cur_block, PlayIterator.ITERATING_ALWAYS)
|
||||
|
||||
# at this point, everything must be ITERATING_COMPLETE, so we
|
||||
# return None for all hosts in the list
|
||||
display.debug("all hosts are done, so returning None's for all hosts")
|
||||
return [(host, None) for host in hosts]
|
||||
|
||||
def run(self, iterator, play_context):
|
||||
|
@ -200,15 +215,22 @@ class StrategyModule(StrategyBase):
|
|||
self._display.debug("done getting variables")
|
||||
|
||||
if not callback_sent:
|
||||
temp_task = task.copy()
|
||||
display.debug("sending task start callback, copying the task so we can template it temporarily")
|
||||
saved_name = task.name
|
||||
display.debug("done copying, going to template now")
|
||||
try:
|
||||
temp_task.name = unicode(templar.template(temp_task.name, fail_on_undefined=False))
|
||||
task.name = unicode(templar.template(task.name, fail_on_undefined=False))
|
||||
display.debug("done templating")
|
||||
except:
|
||||
# just ignore any errors during task name templating,
|
||||
# we don't care if it just shows the raw name
|
||||
display.debug("templating failed for some reason")
|
||||
pass
|
||||
self._tqm.send_callback('v2_playbook_on_task_start', temp_task, is_conditional=False)
|
||||
display.debug("here goes the callback...")
|
||||
self._tqm.send_callback('v2_playbook_on_task_start', task, is_conditional=False)
|
||||
task.name = saved_name
|
||||
callback_sent = True
|
||||
display.debug("sending task start callback")
|
||||
|
||||
self._blocked_hosts[host.get_name()] = True
|
||||
self._queue_task(host, task, task_vars, play_context)
|
||||
|
|
|
@ -1,5 +1,4 @@
|
|||
- hosts: all
|
||||
connection: local
|
||||
gather_facts: yes
|
||||
tasks:
|
||||
- block:
|
||||
|
|
|
@ -31,11 +31,6 @@
|
|||
b: 102
|
||||
c: 103
|
||||
|
||||
# Params specified via k=v values are strings, while those
|
||||
# that come from variables will keep the type they were previously.
|
||||
# Prior to v2.0, facts too priority over include params, however
|
||||
# this is no longer the case.
|
||||
|
||||
- include: included_task1.yml a={{a}} b={{b}} c=103
|
||||
|
||||
- name: verify variable include params
|
||||
|
@ -43,7 +38,7 @@
|
|||
that:
|
||||
- "ca == 101"
|
||||
- "cb == 102"
|
||||
- "cc == '103'"
|
||||
- "cc == 103"
|
||||
|
||||
# Test that strings are not turned into numbers
|
||||
- set_fact:
|
||||
|
|
Loading…
Reference in a new issue