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Take previously failed/unreachable hosts into account when checking the batch
Again, as we're carrying failed/unreachable hosts forward from play to play via internal structures, we need to remember which ones had previously failed so that unrelated host failures don't inflate the numbers for a given serial batch in the PlaybookExecutor causing a premature exit. Fixes #16364
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1 changed files with 5 additions and 1 deletions
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@ -129,6 +129,9 @@ class PlaybookExecutor:
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else:
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self._tqm._unreachable_hosts.update(self._unreachable_hosts)
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previously_failed = len(self._tqm._failed_hosts)
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previously_unreachable = len(self._tqm._unreachable_hosts)
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break_play = False
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# we are actually running plays
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for batch in self._get_serialized_batches(new_play):
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@ -151,7 +154,8 @@ class PlaybookExecutor:
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# failure percentage allowed, or if any errors are fatal. If either of those
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# conditions are met, we break out, otherwise we only break out if the entire
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# batch failed
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failed_hosts_count = len(self._tqm._failed_hosts) + len(self._tqm._unreachable_hosts)
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failed_hosts_count = len(self._tqm._failed_hosts) + len(self._tqm._unreachable_hosts) - \
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(previously_failed + previously_unreachable)
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if new_play.max_fail_percentage is not None and \
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int((new_play.max_fail_percentage)/100.0 * len(batch)) > int((len(batch) - failed_hosts_count) / len(batch) * 100.0):
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break_play = True
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