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This commit is contained in:
James Cammarata 2015-09-11 15:54:24 -04:00
parent 1243686b90
commit 4156bcedf5

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@ -237,7 +237,7 @@ class PlayIterator:
if task is None:
# check to see if the child state was failed, if so we need to
# fail here too so we don't continue iterating tasks
if state.tasks_child_state and state.tasks_child_state.fail_state != self.FAILED_NONE:
if state.tasks_child_state.fail_state != self.FAILED_NONE:
state.fail_state |= self.FAILED_TASKS
state.tasks_child_state = None
state.cur_regular_task += 1
@ -263,7 +263,7 @@ class PlayIterator:
if task is None:
# check to see if the child state was failed, if so we need to
# fail here too so we don't continue iterating rescue
if state.tasks_child_state and state.tasks_child_state.fail_state != self.FAILED_NONE:
if state.rescue_child_state.fail_state != self.FAILED_NONE:
state.fail_state |= self.FAILED_RESCUE
state.rescue_child_state = None
state.cur_rescue_task += 1
@ -293,7 +293,7 @@ class PlayIterator:
if task is None:
# check to see if the child state was failed, if so we need to
# fail here too so we don't continue iterating always
if state.tasks_child_state and state.tasks_child_state.fail_state != self.FAILED_NONE:
if state.always_child_state.fail_state != self.FAILED_NONE:
state.fail_state |= self.FAILED_ALWAYS
state.always_child_state = None
state.cur_always_task += 1