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https://github.com/ansible-collections/community.general.git
synced 2024-09-14 20:13:21 +02:00
Fixing bugs related to nested blocks inside roles
* Make sure dep chains are checked recursively for nested blocks * Fixing iterator is_failed() check to make sure we're not in a rescue block before returning True * Use is_failed() to test whether a host should be added to the TQM failed_hosts list * Use is_failed() when compiling the list of hosts left to iterate over in both the linear and free strategies Fixes #14222
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parent
00f600bfc8
commit
275728e0f6
6 changed files with 46 additions and 28 deletions
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@ -198,7 +198,7 @@ class PlayIterator:
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task = None
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if s.run_state == self.ITERATING_COMPLETE:
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display.debug("host %s is done iterating, returning" % host.name)
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return (None, None)
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return (s, None)
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old_s = s
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(s, task) = self._get_next_task_from_state(s, host=host, peek=peek)
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@ -207,14 +207,14 @@ class PlayIterator:
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if ra != rb:
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return True
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else:
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return old_s.cur_dep_chain != task._block._dep_chain
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return old_s.cur_dep_chain != task._block.get_dep_chain()
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if task and task._role:
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# if we had a current role, mark that role as completed
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if s.cur_role and _roles_are_different(task._role, s.cur_role) and host.name in s.cur_role._had_task_run and not peek:
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s.cur_role._completed[host.name] = True
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s.cur_role = task._role
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s.cur_dep_chain = task._block._dep_chain
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s.cur_dep_chain = task._block.get_dep_chain()
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if not peek:
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self._host_states[host.name] = s
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@ -417,7 +417,11 @@ class PlayIterator:
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else:
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return True
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elif state.run_state == self.ITERATING_TASKS and self._check_failed_state(state.tasks_child_state):
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return True
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cur_block = self._blocks[state.cur_block]
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if len(cur_block.rescue) > 0 and state.fail_state & self.FAILED_RESCUE == 0:
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return False
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else:
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return True
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elif state.run_state == self.ITERATING_RESCUE and self._check_failed_state(state.rescue_child_state):
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return True
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elif state.run_state == self.ITERATING_ALWAYS and self._check_failed_state(state.always_child_state):
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@ -46,6 +46,7 @@ class Block(Base, Become, Conditional, Taggable):
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self._role = role
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self._task_include = None
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self._parent_block = None
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self._dep_chain = None
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self._use_handlers = use_handlers
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self._implicit = implicit
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@ -54,11 +55,6 @@ class Block(Base, Become, Conditional, Taggable):
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elif parent_block:
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self._parent_block = parent_block
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if parent_block:
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self._dep_chain = parent_block._dep_chain[:]
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else:
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self._dep_chain = []
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super(Block, self).__init__()
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def get_vars(self):
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@ -153,6 +149,15 @@ class Block(Base, Become, Conditional, Taggable):
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except AssertionError:
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raise AnsibleParserError("A malformed block was encountered.", obj=self._ds)
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def get_dep_chain(self):
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if self._dep_chain is None:
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if self._parent_block:
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return self._parent_block.get_dep_chain()
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else:
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return None
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else:
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return self._dep_chain[:]
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def copy(self, exclude_parent=False, exclude_tasks=False):
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def _dupe_task_list(task_list, new_block):
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new_task_list = []
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@ -169,7 +174,9 @@ class Block(Base, Become, Conditional, Taggable):
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new_me = super(Block, self).copy()
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new_me._play = self._play
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new_me._use_handlers = self._use_handlers
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new_me._dep_chain = self._dep_chain[:]
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if self._dep_chain:
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new_me._dep_chain = self._dep_chain[:]
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if not exclude_tasks:
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new_me.block = _dupe_task_list(self.block or [], new_me)
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@ -201,7 +208,7 @@ class Block(Base, Become, Conditional, Taggable):
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if attr not in ('block', 'rescue', 'always'):
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data[attr] = getattr(self, attr)
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data['dep_chain'] = self._dep_chain
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data['dep_chain'] = self.get_dep_chain()
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if self._role is not None:
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data['role'] = self._role.serialize()
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@ -226,7 +233,7 @@ class Block(Base, Become, Conditional, Taggable):
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if attr in data and attr not in ('block', 'rescue', 'always'):
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setattr(self, attr, data.get(attr))
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self._dep_chain = data.get('dep_chain', [])
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self._dep_chain = data.get('dep_chain', None)
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# if there was a serialized role, unpack it too
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role_data = data.get('role')
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@ -247,10 +254,12 @@ class Block(Base, Become, Conditional, Taggable):
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pb = Block()
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pb.deserialize(pb_data)
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self._parent_block = pb
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self._dep_chain = self._parent_block.get_dep_chain()
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def evaluate_conditional(self, templar, all_vars):
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if len(self._dep_chain):
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for dep in self._dep_chain:
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dep_chain = self.get_dep_chain()
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if dep_chain:
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for dep in dep_chain:
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if not dep.evaluate_conditional(templar, all_vars):
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return False
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if self._task_include is not None:
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@ -274,8 +283,10 @@ class Block(Base, Become, Conditional, Taggable):
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if self._task_include:
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self._task_include.set_loader(loader)
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for dep in self._dep_chain:
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dep.set_loader(loader)
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dep_chain = self.get_dep_chain()
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if dep_chain:
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for dep in dep_chain:
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dep.set_loader(loader)
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def _get_parent_attribute(self, attr, extend=False):
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'''
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@ -305,10 +316,10 @@ class Block(Base, Become, Conditional, Taggable):
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else:
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value = parent_value
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if len(self._dep_chain) and (value is None or extend):
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reverse_dep_chain = self._dep_chain[:]
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reverse_dep_chain.reverse()
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for dep in reverse_dep_chain:
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dep_chain = self.get_dep_chain()
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if dep_chain and (value is None or extend):
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dep_chain.reverse()
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for dep in dep_chain:
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dep_value = getattr(dep, attr, None)
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if extend:
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value = self._extend_value(value, dep_value)
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@ -262,10 +262,11 @@ class Role(Base, Become, Conditional, Taggable):
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def get_inherited_vars(self, dep_chain=[], include_params=True):
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inherited_vars = dict()
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for parent in dep_chain:
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inherited_vars = combine_vars(inherited_vars, parent._role_vars)
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if include_params:
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inherited_vars = combine_vars(inherited_vars, parent._role_params)
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if dep_chain:
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for parent in dep_chain:
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inherited_vars = combine_vars(inherited_vars, parent._role_vars)
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if include_params:
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inherited_vars = combine_vars(inherited_vars, parent._role_params)
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return inherited_vars
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def get_role_params(self):
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@ -210,8 +210,10 @@ class StrategyBase:
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[iterator.mark_host_failed(h) for h in self._inventory.get_hosts(iterator._play.hosts) if h.name not in self._tqm._unreachable_hosts]
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else:
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iterator.mark_host_failed(host)
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(state, tmp_task) = iterator.get_next_task_for_host(host, peek=True)
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if not state or state.run_state != PlayIterator.ITERATING_RESCUE:
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# only add the host to the failed list officially if it has
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# been failed by the iterator
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if iterator.is_failed(host):
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self._tqm._failed_hosts[host.name] = True
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self._tqm._stats.increment('failures', host.name)
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else:
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@ -58,7 +58,7 @@ class StrategyModule(StrategyBase):
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work_to_do = True
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while work_to_do and not self._tqm._terminated:
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hosts_left = [host for host in self._inventory.get_hosts(iterator._play.hosts) if host.name not in self._tqm._unreachable_hosts]
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hosts_left = [host for host in self._inventory.get_hosts(iterator._play.hosts) if host.name not in self._tqm._unreachable_hosts and not iterator.is_failed(host)]
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if len(hosts_left) == 0:
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self._tqm.send_callback('v2_playbook_on_no_hosts_remaining')
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result = False
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@ -162,7 +162,7 @@ class StrategyModule(StrategyBase):
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try:
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display.debug("getting the remaining hosts for this loop")
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hosts_left = [host for host in self._inventory.get_hosts(iterator._play.hosts) if host.name not in self._tqm._unreachable_hosts]
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hosts_left = [host for host in self._inventory.get_hosts(iterator._play.hosts) if host.name not in self._tqm._unreachable_hosts and not iterator.is_failed(host)]
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display.debug("done getting the remaining hosts for this loop")
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# queue up this task for each host in the inventory
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