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remove unneeded code

This commit is contained in:
Michael DeHaan 2012-03-19 23:54:47 -04:00
parent c05e7fd83e
commit 149cc57b0f

View file

@ -525,24 +525,6 @@ class PlayBook(object):
if len(vars_files) > 0:
host_list = self._do_setup_step(pattern, vars, user, host_list, vars_files)
# FIXME: DUPLICATE CODE
# dark_hosts = setup_results.get('dark',{})
#contacted_hosts = setup_results.get('contacted',{})
#for (host, error) in dark_hosts.iteritems():
# self.callbacks.on_dark_host(host, error)
# self.dark[host] = 1
#for (host, host_result) in contacted_hosts.iteritems():
# if 'failed' in host_result:
# self.callbacks.on_failed(host, host_result)
# self.failures[host] = 1
# FIXME: DUPLICATE CODE
# now for each result, load into the setup cache so we can
# let runner template out future commands
#setup_ok = setup_results.get('contacted', {})
#for (host, result) in setup_ok.iteritems():
# SETUP_CACHE[host] = result
# run all the top level tasks, these get run on every node
for task in tasks:
self._run_task(